Card Ideas

Discussion in 'Feedback and Suggestions' started by timeracers, Jan 2, 2015.

  1. ParodyKnaveBob

    ParodyKnaveBob Thaumaturge

    Ahhh, Accelerate Time, how you beckon me.
     
    Maniafig, seth arue and Sir Veza like this.
  2. WexMajor

    WexMajor Hydra

    Haste

    Magic assist
    Range 5 - Duration 2
    Whenever you play a Move card, add 1 move point to that move. Does not affect Step Moves.

    Great Haste

    Magic assist
    Range 5 - Duration 2
    Whenever you play a Move card, add 2 move points to that move. Does not affect Step Moves.
    All your move cards have Free move.

    Combat Reflexes

    Boost
    Add 1 to all your block rolls.
    When an enemy enters a square adjacent to you, you turn to face that enemy.
    Keep.
     
    Last edited: Oct 12, 2017 at 12:01 AM
    Potato Priest and tolkien like this.
  3. tolkien

    tolkien Thaumaturge

    The nasty counter to combat reflexes is ready to strike. Every time a ready to strike holder moves next to a combat reflexes holder the combat reflexes holder would 'move' in turning and thus take a ready to strike hit. (I presume you meant it to stay in hand.)
     
    seth arue and ParodyKnaveBob like this.
  4. WexMajor

    WexMajor Hydra

    Yes a boost, like Ready to strike
     
  5. ParodyKnaveBob

    ParodyKnaveBob Thaumaturge

    In particular, I believe @tolkien was asking @WexMajor if the intention were to have the Keep keyword (and therefore the Ready to Striker getting to roll for damage repeatedly instead of just once).
     
    WexMajor likes this.
  6. WexMajor

    WexMajor Hydra

    Weighted Dice

    Boost
    Your next roll will be a 6
    Draw a card when you discard this card

    Sometimes, Lady Luck needs a little help.
     
    ParodyKnaveBob likes this.

Share This Page