Body Odor Paper Quality Boost Trait. After any move that finished adjacent to you, adjacent opponents Slide Back 1. Duration 3. Monster only.
Bees....bees?! Pretty sure I've never seen bees pounce or rake....maybe a feline, such as lions or panthers?
Armor of Sticks 4+ roll. Armor 2. If this armor prevents damage, you and every adjacent character puts a "weak strike" [2 damage melee crushing, one range] card in their hand. Armor of basic spells 4+ roll Armor 2. If this armor prevents damage, you and every adjacent character put a "small zap" [3 damage arcane, 2 range] card in their hand.
Arcane Vision Boost Trait. Attach to yourself. You might draw line of sight through any square except blocking terrain. Duration 3. I see... dead people. Sandstorm Attack, Magic Earth, Damage 2, Range 4 Burst 2. Affected squares become Sand terrain. (Characters standing on Sand terrain must discard their oldest Armor card if able, or else their oldest card. No line of sight through Sand terrain.) Duration 2. May the desert ruin you and the dunes consume you. Note: The discard portion is probably too complicated. Quicksand Attack, Magic Earth, Range 8 Affected square becomes Quicksand terrain. (Stop. When occupant plays a Move card, cancel that card and place that character onto a random adjacent square.) Duration 2. Heatwave Attack, Magic Fire, Range 3 Affects all characters in range except the caster. All affected characters take two points of Penetrating Fire damage for every Armor card in their hand. All of a sudden, Elrann cursed himself for meticulously buckling all the straps of his platemail. Optional: Create and attach a Combustible card to each affected character. Most likely monster-only in either form. Solar Flare Attack, Magic Fire, Damage 4, Range 4 Cone. Blind. Duration 1. This card also affects the caster. Ankh Boost If you are reduced to zero hit points, Heal 6. Eye of Ra Attack, Magic Fire, Damage 3, Range 4 Affects all characters in range except the caster. Burning 2, Duration 2. All damage dealt by this card is Penetrating. Never enter a staring contest with a god. Let me tell you, they tend to win. Ring of Fire Assist, Magic Fire Attach to target. At the start of each round, every adjacent character takes three points of Fire damage. Note 1: Might be penetrating. Note 2: Might be changed to attach a new card with Burning 3, Duration 1 to each adjacent character for synergy with Firestarter. Note 3: Might be Boost and Trait as well. Mental Fortress Boost Trait. Attach to yourself. You are immune to Psychic cards. Duration 3. Long note: Now don't get me wrong, I'm not an amnesiac yet. I know I've posted something like this way back, even under the same name, but I thought it might be too complicated or problematic. This one, however, looks rather useless. It made me think, though. There is one Psychic card available to players now - Hypnotic Beacon. It's not much, true. But I think that there are a few more that could easily be reclassified to Psychic - in fact, I came to question why they aren't Psychic in the first place! Without claiming to be all-inclusive: Perplexing Ray, Short Perplexing Ray, Memory Loss, Mind Worm, Mind Munch, Mind Drain, Dazing Bolt, possibly Mind Muddle and Maze Of The Mind. Better yet, Cowardly, Fright, and Dropped Guard could get a Psychic keyword (in the same way Ouch! has Melee Piercing), and you'd be immune to them, too! It could be an opportunity to bring those, if you felt like gambling a bit. It wouldn't prevent discards from Unnerving Strike or Startling Strike, though, sadly. Thanks, @WexMajor, indeed Stone Form was intended for something sufficiently gargoyle-like. I like Flagellate, personally, good and fitting to the theme, if a little underpowered.
Didn't you suggest this already? $:^ P EDIT: ah, nevermind, found what I guess I was thinking on page 2 of this thread: ~ LOL! @ flavor text $E^ b beautiful ..as for mechanics, put this on an Elf Skill, and we're set.. ..oh, unless you meant to put it on an Arcane Skill, in which case put Disenchant on an Elf Skill, and it's still a fright..
Regarding eye of Ra how about linear instead of "affects everyone in range?" Regarding Ring of Fire, I really like this one but I would prefer it to be a micro-firestorm. So range 1. Damage 1. Burning 2. The question is always how much damage and burning that it might be used over current cards situationally but not too much so as to be broken or render other small burning cards powerless by comparison. How about Ankh block Block any if the base damage of the card is as much as your health. Heal 6.
Monster cards for something small and quick Too Small Block magic, block projectile Roll 2+ You can block attacks coming from behind Erratic Movements Block any Roll 6+ Keep, Free card Zip Past Block any/Move Roll 4+ Move 3 Free move You must pass trough an enemy zone of control
Force Wall Block any - Special - Needs at least one free square between attacker and defender - Roll 4+ Create a blocking terrain adjacent to you, blocking line of sight of the attacker - Duration 1
Remove immaturity anyone who uses the word dorf automatically loses every match, forever. unblockable
Very Stupid Handicap - Duration 2 You have no zone of control (enemies can pass squares adjacent to you without being stopped).
Extraordinarily Gassy Boost When an enemy moves next to you, do 4 Penetrating Projectile Poison damage to every enemy within three squares. Keep. "That wasn't me." -Flateus Lance
Revenger Gold quality trait duration 3 if an ally dies, put a "Vengeance" card in your hand [range 1, 8 melee silver, if take damage move 2] Copycat Silver quality projectile range 6 Copy a random card from an opponent's hand, and put it in your hand.
Laugh out loud. I was thinking Attack projectile poison All characters turn to face you and slide back 1 "That WAS me." -Flateus Lance
Bestial (Probably for some melee monsters - a minotaur comes somehow in mind -) Handicap - Duration 3 If an enemy is in range of one of your attacks, your attacks gain Mandatory Action. If no enemies are in range of your attacks, your moves gain Mandatory Action; you can only move closer to enemies.
Recommendations: 1 - Change "every enemy" to "every character," because at that point you won't have any friends. 2 - Itemize card with combustible. 3 - If the holder has a burning attachment when Extraordinarily Gassy triggers (or perhaps when it is drawn), immediately discard Extraordinarily Gassy and replace it with Rocket Boost. Rocket Boost Move Take 12 Unpreventable Damage, Randomly move 6, Fly