Card Ideas

Discussion in 'Feedback and Suggestions' started by timeracers, Jan 2, 2015.

  1. Maniafig

    Maniafig Thaumaturge

    Fun fact, Vampire's Kiss used to heal 2 for every point of damage. It made Vampires near unkillable and was thankfully nerfed. :p
  2. WexMajor

    WexMajor Thaumaturge

    Then you could reduce the duration to 1 turn.
    It should work, don't you think?
  3. tolkien

    tolkien Thaumaturge

    Vamps try to get to the free move cantrip through several methods now: stacking either fleet or flight with quick run or flanking move OR while talented healer is attached, healing dash is cantrip as well. Less reliable is turn order and slippery.
    ParodyKnaveBob likes this.
  4. Vlamona

    Vlamona Thaumaturge

    Magic Arcane
    Attach to taget. When target plays a move card they can only move in straight lines. Duration 2.
    Range 8
    tolkien likes this.
  5. wereviper

    wereviper Ogre

    I just had a Major Payne moment there where he's being insulted and all he took out of it was about him being rigid.

    Edit: After looking up the quote it was frigid not rigid

    Emily: And I call you an insecure, overbearing, psychopathic, edictorial, ego maniacal, frigid lunatic A**HOLE!
    Major Payne: I ain't frigid.
  6. wereviper

    wereviper Ogre

    Magic - Psychic
    Target discards every card in their hand then draws 1 card. Unpreventable?
  7. wereviper

    wereviper Ogre

    Not sure how to classify some of these or if they'd be too OP for the game but I came up with a few more ideas:

    Monster Brawl
    Range 4 Duration 1
    All characters with Form cards attached affected by this card may only attack other characters with Form cards attached.

    Strange Brew
    When this card is played, attach 1 random Form card and 1 random boost or handicap card.

    Backed Into a Corner
    Duration 1
    If target is adjacent to blocking terrain, attach this card to target. While this card is attached, add +2 damage to all attacks while adjacen to blocking terrain.

    Witching Hour
    Unholy Magic Range 3

    All characters affected within 3 squares attach random Form card. (Maybe add a roll chance here?)
  8. trrst

    trrst War Monkey

    (Here's another monstrosity :p:eek:)


    Hordshyrde (literally Guardian of the Hoard) was a great fire-drake from both Norse and British lore. Seeking vengeance for a stolen goblet, it torched the countryside where Beowulf reigned. Beowulf slew the dragon, but was mortally poisoned.


    I actually hate the idea for mounts.
    Most are too OP in terms of extra armor, especially if combined with some guarantee armors, like Reliable Mail.
    So, I won't be contributing.

    But... A card idea!! Look!

    Jim's Missile Barrage.

    Choose up to 3 targets for this attack. Deal 3 Unbuffable Arcane Damage to selected targets. You can choose the same target more than once, and damage applies multiple times.
  10. trrst

    trrst War Monkey

    Well ,it's just for fun ,don't take it so seriously.:p And btw -if armor doesn't have Keep--->discard when triggers.
    tolkien likes this.
  11. WexMajor

    WexMajor Thaumaturge

    Let's continue the form theme...

    Ghost Touch

    Melee attack - Type cold
    Damage 5 - Range 1
    Penetrating, Hard to block 1
    Attach to target - Duration 2
    Encumber 1

    Death Vision

    Magic attack - Type unholy
    Range 4 - Damage 2
    Create and attach to target a Superstitious card

    Call to the Grave

    Trait - Duration 2
    Everytime you play a move card, a random character suffers 4 unholy damage.

    Can't Kill a Ghost

    Block any - Roll 3+
    If the blocked attack could deliver damage, you heal that much HP.
    Maniafig, wereviper and trrst like this.
  12. tolkien

    tolkien Thaumaturge

    Love the new block idea Can't Kill a Ghost. I guess in terms of quality since it's slightly better than Absorbing Block it would either have to be gold+ or emerald.
    ParodyKnaveBob and wereviper like this.
  13. WexMajor

    WexMajor Thaumaturge

    The one I am proud is Call to the Grave.
    You are a ghost. You are immune.
    ParodyKnaveBob and wereviper like this.
  14. adajon

    adajon Thaumaturge

    Sobering Strike
    Melee Crushing Attack, Bronze+ Quality?
    5 Damage, Range 1

    Play Effect: 'Immediately discard all Frenzy cards attached to target. When this card does damage, increase its damage by 3 for each card discarded.'
    PULSEFIRE and Maniafig like this.
  15. wereviper

    wereviper Ogre

    Since we're going with form themes...

    Magic - Unholy
    When this card is played, attach Zombie Form to all characters on the board.
  16. wereviper

    wereviper Ogre

    In all seriousness though....

    Ghost Rider
    Attach Spirit Form and one random mount to yourself.

    Figured I'd get into this mount game :)
    ParodyKnaveBob and tolkien like this.
  17. Vlamona

    Vlamona Thaumaturge

    Deal with the Devil
    Magic Unholy
    You cannot play this card on an enemy.
    Attach to target. That character cannot take damage.
    At the start of the round if this card expires this turn, kill the the target.
    Duration 2.
    Range 8.
    ParodyKnaveBob, tolkien and WexMajor like this.
  18. wereviper

    wereviper Ogre

    The price of 2 turns of damage immunity to trade in sacrificing your character doesn't sound like a bad idea to me but I could see running into issues going up against long range and control builds...
  19. timeracers

    timeracers Guild Leader

    That's not the only use of it, but if you are doing it right you might not even need to lose your character.

    Nimbus usage:
    • 2 duration.
    • Must be purged/replaced/overloaded or else death.
    Doom usage:
    • 2 duration.
    • Gives them invincibility.

    So in the end it belongs at about AA- (11, Emerald-)
    Last edited: Jan 13, 2017
  20. wereviper

    wereviper Ogre

    @timeracers, I didn't even think about that when I replied but then you do bring up the other issue and that's to ensure that priest carries plenty of purges or you have a way to replace said card before it expires. I'm sure it could be done but for me being the less than experenced player that I am, I would feel better if I was more experenced in building decks around this perticular card and testing them for viability.

Share This Page