Clairvoyance Boost, Emerald Quality? Play Effect: 'Trait. Attach this card to yourself, Duration 3.' Reaction: 'At the start of each round, reveal a random card in each enemy character's hand.'
Not sure how the armor makes sense, seems like more of a boost thing to me, but very nice idea. I like it.
Emerald quality seems a little high when this reveals 1 card vs Elven insight's full deck. Again, nice idea. I like how these are duration 3, duration 2 traits always annoyed me for being too short.
Unleashed! (Available only in Werewolf form) Boost May only target character in Werewolf form. One attack becomes Unblockable. Duration 2 or until triggered. Sharpened Fangs (Available only in Vampire form) Boost May only target character in Vampire form. One attack becomes Unblockable. Duration 2 or until triggered. Zombie Stomp (Available only in Zombie form) Boost May only target character in Werewolf form. One attack becomes Unblockable. Duration 2 or until triggered.
I don't see why something being sharp makes it any harder to parry. Perhaps it should become penetrating instead, and the card should last for more than one hit.
Moonblade Melee attack - Type arcane Range 1 - Damage 5 Push back 1, Penetrating Alchemic Silver Magic assist - Type silver Range 3 - Duration 1 All attacks from the attached target are considered silver. Frenzy 1 Dark Boon Magic assist - Type Unholy Range 5 - Duration 1 Target heals when recieves damage, and recieves damage when heals. Silver attacks always deal damage.
I'd put moonblade as paper+ quality, alchemic silver as paper but I'd phrase it as Frenzy 2 instead of "all damage dealt", Dark Boon as Emerald Quality.
Yeah. Sorry copied and pasted and edited as I went along but seemed to of missed that one. Here's the corrected form: Zombie Stomp (Available only in Zombie form) Boost May only target character in Zombie form. One attack becomes Unblockable. Duration 2 or until triggered. Ok let me see if this looks any better: Sharpened Fangs (Available only in Vampire form) Boost May only target character in Vampire form. All meleee attacks gain Penetrating. Duration 2.
@WexMajor, was this based around Negative Energy Being? Because if it was, I think you did a great job here making a variation based on being damaged instead of healing and healing instead of being damaged by attacks
Loudspeaker Boost, Paper Quality Play Effect: 'Trait. Attach this card to yourself, Duration 3.' Reaction: 'When you play a targeted Sonic card, you may choose up to 2 additional targets for that card. Keep.'
Just wanting to see if I can come up with some up with some intresting new handicaps since I've been coming up with boosts. Electric Funeral Handicap When you die, deal 12 Electrical damage to all characters within 2 squares. Duration 3. Wrong Way! Handicap When targeting enemy, if ally is within 2 squares attack them instead. Duration 2. Dropped Weapon Handicap Trait. Discard all Melee weapons. Z-Virus Handicap Discard your hand. For each card discarded, create a random Zombie card in your hand. A random target shuffles this card into their deck.
It is also one use only. So you can heal with your warrior, or you can deal that last damage with your healer (heals don't get blocked...) NEB is still unbalanced IMO.
Yeah I believe you may be right but I usually don't run into that card much. In the case of heals not being blocked, I've actually played against a handful of people who've actually triggered my blocks with heals before though it's rare. Of course this is if I'm actually remembering that information correctly...
I believe so but it's been awhile. One perticular player who actually helped me learn this game some I think actually used that stratagy against me by using his "throw away" heals (low points of healing saving his higher point heals for later) to trigger my blocks and my armors to discard my blocks then use a wizard or a warrior he had to remove my armors.
Grave Robber Assist ? Duration 3. While this card is attached to you, if one of your allies dies, discard 1 card and take one randomly discarded card and add it to your hand.
I've not seen buffs blocked but then usually don't see buffs cast on the opponent but I have seen purges be blocked.
Ragdoll Handicap Trait. When you take damage, add 2 to that damage. Slide back 2. Duration 1. Burnt Out Handicap Trait. When you play a Magic card, subtract 2 damage from it. Duration 2. Illusionary Tactic Assist Attach "Mirror" card (+2 armor against magic and projectiles) to you and your allies within 3 squares. +4 roll to apply any damage and effects to the Attacker. Duration 2.