Card Ideas

Discussion in 'Feedback and Suggestions' started by timeracers, Jan 2, 2015.

  1. WexMajor

    WexMajor Thaumaturge

    Grab Enemy

    If an enemy charachter moves from or to a square adjacent to you he stops.
    Duration 1
    Roll 4+
  2. adajon

    adajon Thaumaturge

    Irradiated Heal
    Magic Holy Assist, Paper Quality
    Play Effect: 'Heal 5. Create a random handicap card and attach it to the target.'
    wereviper, tolkien and BlackVoidDeath like this.
  3. Super4011

    Super4011 Lizardman Priest

    Hand Axe
    Attack, melee slashing, 6 damage, 4 range, warrior card. If you attack an adjacent character, increase the damage of this attack by 2, if you target a non-adjacent character, discard your oldest attack card.
    Swift Shove
    Attack, melee bludgeoning, 5 damage, 1 range, warrior card. Slide Back 1, Cantrip.
    Fatigued Strike
    Attack, melee slashing, 16 damage, 1 range, warrior card. For every card in your discard pile, reduce the damage dealt by this attack by 1.
    Transform Weapon
    Attack, magic arcane, range 6, wizard card. Target discards 2 attack cards, for each card discarded, create a weak strike, simple strike, or bludgeon card at random and place it in their hand.
    Shock Collar
    Attack, magic electric, 1 damage, 4 range, wizard card. Attach to target: Whenever you play a card, take 2 electric damage and roll a dice, on a 4 or greater, discard this. Duration 3.
    Icy Wind
    Attack, magic cold, 2 damage, 5 range, wizard card. Linear, Slide Back 2, Attach to target: Encumber 2. Duration 2.
    Peace Bomb
    Attack/Support, magic holy, 0 damage, 3 range, priest card. Burst 1, affected characters take 2 holy damage for each card in their hand, after the damage is dealt, affected characters Heal 3.
    Combined Power
    Support, magic holy(/unholy), 1 range, priest card. Attach to target: Frenzy 2, heal 3 on your next attack and attach a random handicap to the target. Duration 1 or until you play an attack card.
    Holy Repulsion
    Attack/Support, magic holy, 6 range, priest card. Heal 4, enemies of the target that are adjacent to the target take 2 penetrating holy damage and slide back 1.
    tolkien and Potato Priest like this.
  4. WexMajor

    WexMajor Thaumaturge

    A nice name could be Chemiotherapy :)
    wereviper and karadoc like this.
  5. tolkien

    tolkien Thaumaturge

    I think 'hand axe' is the type of card we all keep trying to make. I think it should only be range 3 as that is the current warrior max range (dancing cut) I think the damage makes more sense as piercing and perhaps add 3 to block rolls against.
    That would be awesome to have a greater burst heal than we already have.
    Icy wind sounds very similar to frosting cannon.
  6. tolkien

    tolkien Thaumaturge

    Blunt Thrust
    Silver quality
    Piercing damage
    Range 1, Damage 7
    Step 1, Add 3 to armor rolls against this attack

    Blunt Stab
    Silver quality
    Piercing damage
    Range 2, Damage 6
    Step 1, Add 3 to armor rolls against this attack

    Blunt Bash
    Silver quality
    Crushing damage
    Range 1, damage 6
    If damage is prevented by armor, slide back 1. Add 3 to armor rolls against this attack
  7. tolkien

    tolkien Thaumaturge

    Black quality
    Trait. Duration 2. Add 3 to armor rolls and block rolls against all attacks played by this character.
    Last edited: Oct 17, 2016
    BlackVoidDeath likes this.
  8. BlackVoidDeath

    BlackVoidDeath Guild Leader

    Just call it Hesitation, otherwise this is a good idea.
    tolkien likes this.
  9. WexMajor

    WexMajor Thaumaturge

    Beam of Light

    Assist - Type holy
    Range 4
    Heal 5 Linear

    Sun Explosion
    Assist - Type holy
    Range 5
    Heal 5 Burst 1
    wereviper and trrst like this.
  10. wereviper

    wereviper Ogre

    Grave Robber's Curse

    Shuffle 3 cards from your graveyard to your deck then Draw 2. Skip Draw next 3 turns.
  11. BlackVoidDeath

    BlackVoidDeath Guild Leader

    Uh, no.
  12. tolkien

    tolkien Thaumaturge

    We don't have a black enough quality for that bad of a card. ^
    WexMajor likes this.
  13. adajon

    adajon Thaumaturge

    Deflecting Block
    Block, Gold Quality
    Reaction: 'Block any (chance 3+). Apply any damage and effects to a random character other than you.'
    wereviper likes this.
  14. adajon

    adajon Thaumaturge

    Spell Focus
    Boost, Silver Quality
    Play Effect: 'Trait. Attach this card to yourself, duration 2.'
    Reaction: 'All Magic cards you play have +2 range. Keep.'

    Extended Reach
    Boost, Gold+ Quality
    Play Effect: 'Trait. Attach this card to yourself, duration 2.'
    Reaction: 'All Melee Attacks you play have +1 range. Keep.'
    wereviper and Krunail like this.
  15. wereviper

    wereviper Ogre

    I like the ideas behind these ones the warrior one but I think +2 range to magic may make wizards more OP.
  16. wereviper

    wereviper Ogre

    Battle Ready

    Each Ally draws 2 cards. If not attack cards, discard both cards.

    Dungeon Master

    Roll a Die once. If 4 or more, draw a card. If 3 or lower, take 2 Unblockable Crushing damage.
    Last edited: Oct 18, 2016
  17. Fanturluche

    Fanturluche Thaumaturge

    Bubble Block

    Roll 3+. Block projectile, block magic. This block protects simultaneously all allies (including you) within 3 squares. You must be facing the attacker.
    PicnicpieTP and wereviper like this.
  18. wereviper

    wereviper Ogre

    Rolling Thunder

    Step 2

    Each enemy adjecent to you at end of the move takes 5 Electric Damage
    tolkien likes this.
  19. uhlik

    uhlik Orc Soldier

    Fire Ring
    Play Effect: 'Trait. Attach this card to yourself, duration 2.'
    Reaction: 'When someone standing on a square next to you, plays a card, he immediately takes 4 fire damage.'
    wereviper likes this.
  20. wereviper

    wereviper Ogre

    Burn burn burn there's a burning ring of fire!

Share This Page