Card Ideas

Discussion in 'Feedback and Suggestions' started by timeracers, Jan 2, 2015.

  1. WexMajor

    WexMajor Thaumaturge

    Great for a dwarven tank anyway!

    Return beacon

    Magic assist/boost - Type arcane
    Range 4
    Create a beacon terrain - Duration 3
    Attach this card to yourself. When this card is discarded you move to a beacon terrain Teleport. - Duration 1
     
    Last edited: Apr 29, 2016
  2. mikey76500

    mikey76500 Hydra

    Devastating Siphon
    Attack card [red]
    Melee Unholy
    1 Damage
    2 Range
    Increase this card's damage by 1 for every card in the target's hand. For each point of damage this attack does, Heal 1.
     
    Last edited: Apr 30, 2016
  3. Valadilene

    Valadilene Lizardman Priest

    Troll Armor
    Warrior only
    Armor card


    Immune to damage originating from allies, keep
     
    Casual42, Maniafig and WexMajor like this.
  4. WexMajor

    WexMajor Thaumaturge

    Flaming Aura

    Armor 3 against projectiles. Roll 3+ Keep
    Armor 1 against magic and melee attacks. Roll 4+ Keep
    When armor defends from a melee attack deliver 2 penetrating fire damage to the enemy.
     
    BlackVoidDeath likes this.
  5. BlackVoidDeath

    BlackVoidDeath Guild Leader

    Also add "At the end of the round take 4 fire damage" because I am pretty sure it would hurt to wear flames.
     
    Macizo and ParodyKnaveBob like this.
  6. WexMajor

    WexMajor Thaumaturge

    Pummel

    Melee attack - Type crushing
    Range 1 - Damage 3
    Choose up to 3 targets for this Attack. You may choose the same target multiple times.
     
    Casual42 likes this.
  7. WexMajor

    WexMajor Thaumaturge

    Reactive Armor

    Armor 3 - roll 4+
    When armor protect from damage, deliver 3 crushing damage to attacker.
    Slide back 1
     
  8. adajon

    adajon Thaumaturge

    Silencing Block
    Block (roll 3+), Emerald quality
    Block magic. Attach this card to the attacker. They may not play magic cards. Duration 1.
    "I was left speechless by his remarkable blocking skills!"
     
    Casual42 likes this.
  9. WexMajor

    WexMajor Thaumaturge

    Oil Spill

    Magic Attack - Type fire
    Damage 0 - Range 5
    Attach a "combustible" handicap card on targets.
    Create "Oil Spill" terrain (if a character on Oil Spill takes fire damage, it becomes Lava Terrain - Duration 2) - Duration 3
    Burst 1
     
    Casual42 likes this.
  10. Mama Mia

    Mama Mia Hydra

    Food Fight [Emerald =]
    Assist
    Create a Morsel card in every character's hand. Create a Mass Frenzy in your hand.

    Holy Concentration [Gold -]
    Assist; Magic Holy
    Draw a card. Discard that card unless it is a Holy card. Repeat until you have drawn 2 Holy cards or discarded 6 cards.

    Unholy Concentration
    [Gold -]
    Assist; Magic Unholy
    Draw a card. Discard that card unless it is an Unholy card. Repeat until you have drawn 2 Unholy cards or discarded 6 cards.

    Quick Thinking [Silver -]
    Assist
    Draw a card. Cantrip. Free Draw.
     
  11. Flaxative

    Flaxative Party Leader

    Already a card name in the game ;)
     
    seth arue likes this.
  12. WexMajor

    WexMajor Thaumaturge

    Ride The Lightning -Mages only-

    Move 5 Teleport
    If you move next to a character, deliver 1 electrical damage for every square moved.
     
  13. Mama Mia

    Mama Mia Hydra

    Then Brunch Brawl... or Salad Smackdown :cool:
     
    ParodyKnaveBob and Flaxative like this.
  14. Potatus

    Potatus Orc Soldier

    Sacrificial offering
    Priest spell

    If your character is = or < 3hp deal 3 unpreventable damage to the caster.
    Gain 1 victory point.
     
    ParodyKnaveBob likes this.
  15. seth arue

    seth arue Thaumaturge

    Picnic Panic!
     
    Mama Mia likes this.
  16. BlueSabere

    BlueSabere Kobold

    Got quite a few ideas to poke around here with. IGN GreenSabere if you want to contact me in game and give greater feedback.

    Revealing Storm
    Deal 2 electric damage to all enemies, Unblockable. Roll a die and increase damage by half of the amount rolled. Reveal your hand. Magic Electric.

    I made this as a way to initiate a fight without triggering blocks, or to take down fleeing enemies, since when mixed with cards such as Arcane Shell and Mass Frenzy, it can do some solid damage. The 2 damage prevents it from being a stand alone game winner, up to a max of 5 base if you are lucky.

    Delayed Recovery
    Range 3. Attach to target. Duration 1. If this card would expire, Heal 13. Magic Holy.

    I created this as a more powerful version of normal heals, but also with the drawback of being an attachment, along with being delayed. It provides immense recovery, but can be purged off, and the ally can be killed before it heals.

    Blood Rage

    Trait. Attach to self. Duration 2. Every time you take damage, gain Melee Frenzy 1. This stacks up to a maximum of 3 times, and resets at the end of the round. Warriors only.

    I figured, we have blocks to ward damage, heals to restore health, and armor to reduce damage taken. But there were no perks of BEING damaged. I figured I could create a way to make being damaged have benefits, without going overboard.

    Corruption

    Range 5. 2 damage. Increase damage dealt by 1 for each card attached to the target. Frenzy 2. Duration 3. Target draws 3 cards and discards all non-attack cards in their hand. You take 3 Unholy Damage. Unholy Magic.

    This is a useful 2-in-1 frenzy and card draw, but not without its downsides. Not only do you take damage, but so does the target. The target also draws 3 cards THEN they discard all non attacks, meaning you could draw Elven Maneuvers, just to have it discarded before you could use it. It allows you to refresh your hand while in battle, and also to initiate fights, but you can't run without step moves.
     
    Last edited: May 6, 2016
  17. timeracers

    timeracers Guild Leader

    I like the card ideas but Revealing Storm can be OP because unlike burst you don't even need to be close or have them clumped, and to top this off it is unblockable. I suggest this be unbuffable. I would also nerf Corruption.
     
    seth arue likes this.
  18. BlueSabere

    BlueSabere Kobold

    Alright what do you think of raising Revealing Storm to 5 damage and giving it unbuffable? And how does Corruption need a nerf?
     
  19. timeracers

    timeracers Guild Leader

    That's still a lot of unblockable damage, how about 1 + minor erratic damage with no malfunctions. Currently Corruption draws 3 cards and gives a frenzy effect at price of discarding non-attack cards and a few damage. Check Inspirational Thinking. Ok Corruption should be about AAA= with current version.
     
  20. BlueSabere

    BlueSabere Kobold

    So. New Revealing Storm:
    Deal 2 damage to all enemies. Unblockable. Roll a die and increase the damage by half of the amount rolled. Reveal your hand.
    And for corruption, I'll increase it to 3 damage to self and target receives 1 extra damage per card attached to them.
     
    Last edited: May 6, 2016

Share This Page