Discussion in 'Card Hunter General Chat' started by Farbs, Oct 18, 2012.
You should add the website link in your signature.
Bumping this thread for beta participants who would like to contribute to the wiki. I've listed a couple of ways below for anyone to contribute.
a) For nonwiki-savvy users: You can contribute to the wiki by simply uploading card/item images in jpg format. (Pls do not upload a super high res 200 MB images, I have no idea how much disk space Roshirai has allocated and I dun want to see the wiki crash )
b) For Wiki-savvy users: sample cards and items have been uploaded. You may use similar formats to create new entries. Pls read current events for info on the templates. If you suspect that your entry will break the template, send me a PM.
The link to the wiki site is in my signature. Thanks for reading.
If/When I get into beta, I'll be happy to contribute to the wiki.
EDIT: Are there any tasks that those of us who aren't in yet can help with?
Yes, check out current events. Adventurers, monsters, key waypoints like Startington Keep etc have no entries. Feel free to start pages on these
I think you might like this little feature.
Goodness. Forum integration and everything.
(Discarded draft: "Goodness. Social media integration and everything. When will you add the 'Tweet this card play' feature?")
Farbs so cheated his way in the beta line.
(what's the most OP build right now?)
Will update to wiki when free... when my eye gets less swollen.
The top feature of my wishlist and possibly those of serious card gamers is the deck analysis toolset. I'm most interested in % chance to draw a particular card in the 1st and 2nd hand. Or chance of drawing a card based on rarity/quality etc. If its implemented in-game, that would be great ! Otherwise, I might just craft my own off-line calculator. That should place me in the top multiplayer rankings
Changelog (8th Jan 2013)
Game map of the Beta is up.
Attack cards updated: Bludgeon, Simple Strike, Weak Strike, Chop, Weak Chop
Move cards updated: Walk, Run, Shuffle
Block cards updated: Unreliable Block
Weapon items updated: Kobold Killer, Blunt Sword, Woodman's Axe, Bare Knuckles, Hatchet
Shield items updated: Bare Arms, Rusty Shield
Boot items updated: Thin-soled Boots
Treasure items updated: Rough Peridot, Bronze Coins, Pickled Herring
Minor template modifications.
All data accurate as of ongoing beta.
Thanks for all the updates phaselock.
Changelog (9th Jan 2013)
Attack cards updated: Spark, Zap, Little Zap, Violent Overswing, Big Zap, Ember Spray, Penetrating Zap, Maze, Force Bolt, Simple Bash, Short Spark, Fire Spray, Bite
Armor cards updated: Cloth Armor, Mail
Utility cards updated: Telekinesis
Block cards updated: Flimsy Block, Weak Block
Buff cards updated: Healing Blessing, Inspiration
Move cards updated: Dash
Hybrid cards updated: Unholy Frenzy
Armor items updated: Cloth Shirt
Weapon items updated: Bulky Club, Cleaver
Shield items updated: Chipped Shield, Battered Shield, Cracked Shield
Arcane items updated: Empty Pouch, Orzo's Excellent Wand, Green Wand, Apprentice's Diadem, Orb of Skill, Pewter Pendant, Piercing Amulet, Chain of the Hot Spark, Onyx Ring, Wooden Spark Wand, Copper Sparkling Wand
Boot items updated: Plain Old Boots, Patchwork Boots, Moldy Cloth Boots, Leather Boots, Rotting Leather Boots, Soft Cloth Boots
Stave items updated: Bare Hands, Beginner's Staff, Violet Staff
Treasure items updated: Side of Bacon
Dude, wow. Thanks for the massive effort. This stuff is so good to have.
I . . . hope we don't have to UPDATE too many of those once beta ends . . .
Awesome work Phaselock.
Hmm, no description for "Hard to Block." Is that like requiring 2 rolls?
Hard to block subtracts from the blocking dice roll. When a block triggers, a die rolls to see if you succeed. Weak Block, for instance, succeeds on a roll of 3 or higher. Hard to Block decreases your roll by the amount specified; so Hard to Block 2 subtracts 2 from that die roll. If you had rolled a 4 you would normally succeed, but Hard to Block 2 would change that roll to only a 2... suddenly your block attempt has failed.
Keywords updated, enjoy !
Looks like I have to start charging Farbs a bazillion pizzas for wiki maintenance.
Hard to block reduces the number on the final roll on the block by that number. I.E. I fire a spark that has hard to block 1. If you need a 6 to block with a block any shield card and you roll 6, that gets reduced by 1 and fail.
Yay! Nice update speed.
Changelog (11th Jan 2013)
Attack cards updated: Wavering Faith, Penetrating Cut, Strong Stab, Stab, Clumsy Chop, Predictable Stab, Spear Thrust, Arcane Curse, Bungled Bolt
Armor cards updated: Rusty Armor, Tough Hide, Hardy Mail, Reliable Hide Armor
Buff cards updated: Minor Heal, Righteous Frenzy, Healing Presence
Drawback cards updated: Fumble, Loner
Hybrid cards updated: Shifty Stab, Lunging Strike
Weapon updated: Cursed Axe, Thin Poignard, Knife
Heavy Armor updated: Patchwork Plates
Helm updated: Spiked Leather Helm, Welk's Helm
Arcane items updated: Blazing Stone, White Orb, Fog Stone, Unpredictable Wand, Zapping Headband, Copper Horn
Robe updated: Evasive Robes, Crackling Robes
Stave updated: Staff of Defense
Divine Armor updated: Adept's Healing Robe, Blessed Cloth Armor, Gorval's Mail, Mail of the Questioner, Cloth Vest, Patchwork Ringmail
Divine Weapon updated: Bare Fists, Weathered Mace
Divine items updated: Empty Pockets, Crude Healing Charm, Blessed Demon Claw, Hopeful Charm
Divine skills updated: Neophyte of Time, Corrupted Cleansing
Treasure updated: Amber Shards, Gold Streaked Nuggets
Arcane skill updated: Unskilled Arcane
Missing artwork updated: Kobold Killer, Orzo's Excellent Wand
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