Yay! Though it's kinda hard to see the gridlines (black on very very dark grey), and you forgot to include the item level. Looking at the most popular cards in the game, Bash works fine, but I can't get Simple Bash to load: I just get a blank white screen and nothing in Page Source. Are you trying to recreate that list every time the card page is loaded? It would be better if you could have a script that only runs when items are edited.
Just pointing out that the wiki is freaking amazing. I now know that Wall of Fire is on 17 different items. Having it expandable card pages is so useful to finding what items I want. Your work is appreciated guys
There Is A Wiki For Everthing. But, this might be a first; a Wiki for something that does not *air quotes* exist. (Not to the public at large anyway)
ok, thanks for the feedback everyone... I'm glad it helped. Couple of stuff to Kalin: a) item level: I'm not sure whether this is going to be in release. We've logged it as per dev data but not as a semantic property that can be queried. If its clear that item levels will stay, then I'll make the necessary adjustments. b) ugh, I was afraid of this. The wiki is setup with a cache for most viewed pages so those pages are stored in memory. Unfortunately, the bandwidth isn't great. You have to keep refreshing if you see a white screen, page is there. It's just that the query has yet to complete. The more users that use the pages, the better the chances of the page being cached.
Build 2.29: The prized Onxy Candleabra is now crafted from the decidedly less rare, but equally visually appealing Onyx, making it an Onyx Candleabra. Elbs may not be pleased. Item Renames (1): Onxy Candleabra -> Onyx Candleabra
Changelog ( 2nd July 2013) js fix for card tooltips showing item images. Updated cards following 2.29 beta build: Arcane Spray, Surging Blast, Zap, Little Zap, Big Zap, Penetrating Zap, Unstable Bolt, Sorcerous Blast, Sorcerous Bolt, Penetrating Bolt, Shambling Bash. Enjoy !
Build 2.31: The following items have been updated to reflect the name change from Healing Burst to Healing Pulse. The number of cards on the items, and the items themselves have not changed. Updated (12) Item type: DivineArmor (1) Old Saint's Armor Item type: DivineItem (5) Benefactor's Charm, Bursting Medallion, Pungent Incense, Spiral Medallion, St. Voral's Charm Item type: DivineSkill (2) Pious Healer, Trained Healer Item type: DivineWeapon (4) Cudgel Of Healing Light, Field Medic's Pike, Hefty Mace, Virescent Spear
The pages for the Campaign don't say when the modules unlock, or even what order. Here's what I've learned so far (since I started taking notes): Code: Completing Unlocks =========================================================================== Beneath the Frozen Earth (7) Throne of Strench (7) --------------------------------------------------------------------------- Throne of Strench (7) (nothing) --------------------------------------------------------------------------- The Compass of Xorr (8) Lord Stafford's Treasure (8) Melvelous the Magnificent (8) --------------------------------------------------------------------------- Lord Stafford's Treasure (8) (nothing) --------------------------------------------------------------------------- Melvelous the Magnificent (8) Anjin's Treasures (shop) Return to Woodhome (treasure hunt 9) The Sinister Wood (treasure hunt 10) Gladiatorial Arena, Qualifiers (9) The Viscous Tombs (10) Garnet Demon Portal (10) --------------------------------------------------------------------------- Gladiatorial Arena, Qualifiers (9) Gladiatorial Arena, Finals (9) --------------------------------------------------------------------------- Gladiatorial Arena, Finals (9) (nothing) --------------------------------------------------------------------------- The Viscous Tombs (10) (nothing) --------------------------------------------------------------------------- Garnet Demon Portal (10) Against the Cockroaches (10) --------------------------------------------------------------------------- Against the Cockroaches (10) Descent to the Core (treasure hunt 11) Goblins in the Woods (11) --------------------------------------------------------------------------- Goblins in the Woods (11) The Pools of Slime (11) --------------------------------------------------------------------------- The Pools of Slime (11) The Goblin Bazaar (shop) Temple of Scales (treasure hunt 12) The Tomb of Tvericus (12) --------------------------------------------------------------------------- The Tomb of Tvericus (12) Tree Forts of the Goblin King (12) The Jewel of Alet Zhav (13) Shrine of the Astral Guardians (13) High Mountain Pass (treasure hunt 13) Citrine Demon Portal (14) Lord Batford's Manor (treasure hunt 14) --------------------------------------------------------------------------- Tree Forts of the Goblin King (12) (nothing) --------------------------------------------------------------------------- The Jewel of Alet Zhav (13) Riddle of the Gnome Lords (15) --------------------------------------------------------------------------- Shrine of the Astral Guardians (13) Return to the Astral Shrine (14) --------------------------------------------------------------------------- Citrine Demon Portal (14) Attack of the War Monkeys (16) Into the Black Forest (16) Cliffs of the Wyverns (tresure hunt 16) And I have screenshots of my map, which is somewhat more complete than what the wiki currently has. Unfortunately, one of them is too big to upload, so let's try this: map0-0.png map0-1.png map1-1.png I just noticed that the Songsword Tavern is now visible. I'm pretty sure it wasn't there when I did Tree Forts, so maybe it was unlocked by Alet Zhav or Astral Shrine? UPDATED: 7-20-13
Thanks ! Oh, I wouldn't worry about the world map...Cardhuntria has tectonic plate problems, adventures tend to shift locations every once in a while. Throws the gnome scientific community into disarray...
What sort of info are you planning on showing for the campaign modules? I have board screenshots and monster decks for Wizard's Workshop if you want them.
Build 2.35: Unless I've done something drastically wrong, updates are as follows: Additions: HeavyArmor added (1): Leaden Plate Mail Updates: Divine Item changes (4): Demon's Tooth Cards: [Demonic Feedback, Demonic Feedback, Righteous Frenzy] -> [Draining Touch, Draining Touch, Righteous Frenzy] Hand Of Melvelous Rarity: Epic -> Legendary Medallion Of The Unnamed Saint Cards: [Impenetrable Nimbus, Unholy Power, Demonic Revenge] -> [Cleansing Burst, Unholy Power, Demonic Revenge] HeavyArmor changes(1): Plate Mail Cards: [Heavy Armor, Heavy Armor, Ill-fitting Armor] -> [Thickened Mail, Hardy Mail, Mail] Helmet changes(2): Welk's Helm Cards: [All Out Attack, Rusty Armor, Fumble] -> [Quick Reactions, Thick Hide Armor, Fumble] Wimp's Helm Name: Wimp's Winged Helm -> Wimp's Helm Cards: [Flight Aura, Mail, Wimpy] -> [Quick Reactions, Mail, Wimpy] Robe changes(1): Purple Cloak Cards: [Rusty Armor, Whirlwind Enemies, Hot Spot] -> [Rusty Armor, Hot Spot, Dimensional Traveller] Shield changes(1): Ricochet Buckler Rarity: Uncommon -> Rare
Thanks, sent a PM. Changelog (16th July 2013) Updated Arcane Aura, Force Bolt, Force Blast and Force Cone. Updated in-game Hints.
Here's a scenario I made to examine monster decks. It can handle any five monsters, including 2x2s and ai MPs. The only thing it doesn't do is show how many stars each monster is worth.
True, but to see every card in their deck you have to kill them when they have exactly 0 cards in their deck (else they'll reshuffle while still holding unknown cards). And going through the logs is more work than the battle itself, so I'm tempted to just do one monster at a time to reduce the risk of mistakes.
Thanks for this Wiki. Have found it extremely helpfull . I did find the tutorials ingame were not the greatest.