ATTN: NEWER VERSION IN A LATER POST IN THIS THREAD. Scroll down to find it. This is very much a work in progress... I'll do more complete write-ups for the scenario when it's more finalized. For now, though, let's say that some noble's mansion has fallen sick with a terrible disease... zombie disease. A couple servants managed to sneak away and called the exterminator, a priest whose pet hydra is perfectly suited for destroying hordes of zombies. I'd like to work on making this better. Things I think might be problems right now: 1. There isn't much urgency, and it seems like a pretty good strategy to sit back, amass cards, heal your hydra, and kill zombies as they come to you. Possible solutions include adding a timer (like for Kalin's Sneak Thief) or making most or all of the mansion into victory terrain, so that the zombies are accruing victory points while you take your sweet time. 2. The priest isn't the most supporty priest in the world, and often ends up behind the hydra with a bunch of stabs in hand. This isn't a problem for balance, but it is a feel-bad experience for players to be sitting on a bunch of unusable cards. Right now I'm using MP Priest 1, is there a better one I could use who's got fewer attacks and more heals/buffs/card draw? This is my first foray into the editor, so I'm not really familiar with the best monsters. 3. The hydra often just ends up in the hallway, fighting zombies in a very confined space that does not give the player much opportunity to use positioning. The team shifts often go to waste as anything but extra shuffles for the hydra, and it just feels a bit awkward, like I could make things better. Should I open up the space some more? 4. Difficulty—I had 4 groups of 6 zombies, and it was kind of easy. Now I have 2 groups of muscular zombies and my hydra almost dies pretty frequently. Giving the enemy team bashes definitely makes the map more interesting. Any recommendations on # and type of zombie to use? I'm very interested to hear any suggestions you might have! Part of the idea behind this map was, "wouldn't it be cool to let the players unleash a hydra on a mansion full of chaff?"