0) During start of round, character holding sparkling cloth armor is standing on lava tile. 1) Tile damage triggers (7-8 damage), activating sparkling cloth armor's ability to move 2) Character moves to another square above and/or to the right. 3) Tile damage triggers (additional 7-8 damage)... This is due to the fact that tile effects are activated from the bottom-left to the top-right of the map. If the character had moved down and/or to the left at step 2, it wouldn't have taken damage. I don't know if this can be "fixed", but it's a horrendous assymmetry that you only discover by losing to it (or in my case, winning by it).