I love to break games and therefore quickdraw is the right place to be in for me. I have had obvious broken things like Demonic Power in a deck with a loot of cyclers together with an Invigorating Touch. A two card combo in a seven five card deck? I like it. At that time I also had Talented Healer and another random trait, which made it totaly absurd. But today I first thought my priest wont do anything but support the mage with the following deck: And two random cards which he obviously kept in his hand. Turned out, he not only helps the mage finding her Ember Burst and Flash Of Agony, which were the only attack cards I had beside the Radiation Bomb, but he was throwing more than one Radiation Bomb in the progress. And if he should loose the Altruism, he basicly targets himself, to draw Vulnerable, Altruism and ... the other Inspiration. If you wonder how I could end up with just three attack cards. The first priest had just Moves all the time. It were great moves like Violent Spin, which helped to push of enemies and Flanking Moves, which at least had Cantrip, so I went first for sure in the next turn. But he never saw an attack. The second also saw nearly no attacks, I think one of the two random cards was a step vamp attack and the bomb, but that was it. The mage was the last character and I know, that I have to draft a lot of damage. What were the golden cards? Teleport Self, Reflexive Teleport and Sprint Team. Sure. Three dead gold quality cards was a great start, but at least I was able to pick up some damage with the Ember Burst and Flash Of Agony. Turned out the Flash was the better one, since I could throw that multiple times in a turn.