I've read through the 70+ pages of the Card Ideas thread to bring you some interesting boost card ideas. Because reading through all of those pages is a daunting task and since we had begun repeating ourselves I'm creating several new threads. Warning: I've included lots of my own submissions. Feel free to post your boost card ideas here or at the Card Ideas thread. Or give corrections, quality suggestions, or slot suggestions to those posted. Mental Fortress Boost Trait. Whenever an enemy-controlled card would make you discard a card, it has no effect instead. Duration 2. @Frostguard Exhausting Rage Boost/Handicap, warrior card. Attach to self:Frenzy 4, at the end of the round, if this card expires, discard all move cards then discard a random card.Duration 2. @Super4011 Teleporter Boost. Trait. Any cards with Slide gain Teleport. Duration 2. Keep. @Rohndil Organized Memory: Trait. Attach to yourself, duration 3. This character may reorder his hand after drawing cards. Suggested as a Bronze=(3, C) card Boost. Itemization note: Human Skill only. @ J3st3ri Interrupt Boost When you are targeted by a melee attack, deliver 6Penetratingdamage to the attacker, before the attacker delivers the damage. Roll 4+ @WexMajor Acidic Blood Boost/Handicap Attach to self - Duration 4 Everytime you recieve damage, all adjacent characters recieve 1Unpreventableacid damage @WexMajor Stealth Gold A- , 8 Trait. Attach to yourself. At the start of each round, drawn an extra card if no ennemy can see you. Duration 3. You must admit it is easier to concentrate when there isn't anyone rushing at you with a sword. @Fanturluche Bloodlust Trait. Attach this card to yourself. At the start of each round take 5 Psychic damage. Whenerver you deal damage to an enemy reduce this card's duration by 1. Duration 2. @Vlamona Reckless Rage Trait. Attach this card to yourself. Durations 2. Add 3 damage to any Melee Attack you play. When you take damage, add 2 to that damage. Keep. Bronze- quality @timeracers Advanced Blocking: Boost. trait. add 2 to any block rolls. keep. duration 2 @Captain Awesome Unholy Pact Boost Trait. Add 1 damage to any unholy attack. You take 1 unpreventable damage. Keep. Duration 3. @tolkien Horns of the Demon Hybrid boost/attack Add 1 damage to any unholy attack you play./ Melee crushing. 1 damage. Range 6. Halt. Attach to target. Duration 1. @tolkien Surgeon Bronze quality boost Trait. Whenever you successfully attack with a piercing attack, create and attach anOpen Woundcard to each target. Duration 2. Divine skill slot @tolkien Slasher Boost. Silver quality. Trait. Whenever you successfully attack with a slashing attack create and attach aPath Of Knivesto each target. Duration 2. Martial Skill Slot @tolkien Patient Helper Bronze Quality. Boost. Trait. Assist cards in your hand gain "free card" Duration 2. Divine Skill slot. @tolkien Initiative Boost . Emerald quality. Whenever you play a Move card, addCantripto it. Does not affect step moves. Duration 2 (Divine Skill Slot) @tolkien Dwarven Armorer Rare emerald quality Boost Other Armor cards gain the Keep keyword. Duration 2. (Dwarf Skill Slot only) @tolkien Rally Silver Quality Boost Trait. Attach this card to yourself. Duration 3. At the beginning of each round create and attach a Righteous Frenzy card to all adjacent allies. Keep. Divine Skill Slot @tolkien Unwieldy Shield type: hybrid Boost/Drawback quality: black item slot: shield/staff/weapon Add 1 to your block rolls. Keep. Reduce the range of all your attacks to 1. Keep. @tolkien Cunning Plan You may play other cards even if you have an unplayed trait or an unplayed mandatory action. Keep. @Vlamona My edit of the above card... Boost. Bronze Quality. Trait. You may choose a card to discard. That character draws a card. Human Skill slot
Catching up to page 80 in the card ideas thread. I think some of these could be viable. Stubbornness Trait. Attach this card to yourself. Duration 3. Your cards cannot be discarded by the effects of an enemy card. @Maniafig Enhanced Concentration Attach to target. At the start of each round, target draws a card. Duration 3 or until taget takes damage. Range 6. @Vlamona Battle Trance Boost Trait. Attach this card to yourself. Revealed block cards can't trigger against your attacks. Duration 1. @Frostguard Regeneration Boost Emerald Quality Trait. Attach this card to yourself. Duration 3. Heal 1 each card you discard. Daunting Defense Boost Trait. If your attack on this character is blocked, take 3 piercing damage. Duration 2. Psychic Assistance Boost Trait. Whenever an opponent is dealt damage they take an additional 1 psychic damage from this source. Duration 2. Defender Boost Trait. Attach this card to yourself. Enemy characters may not draw line of sight through you. Duration 2. You'll have to go through me first. Note: I could imagine a variation or two, including your blocks triggering if the enemy needs to draw his line of sight to his target through this character, for example Shield Wall Boost Trait. Attach this card to yourself. When you become adjacent to an ally, attach a copy of this card to that ally. Your blocks may trigger for adjacent allies if you are facing the attacker. Duration 2. "What's better than a good shield? Two good shields in formation." - Captain Cedric Cleavehorn @Frostguard Unsullied Boost Trait. Discard all cards attached to you. Attach this card to yourself. While this card is attached, when another card would be attached to you, discard it instead. Duration 3. @Frostguard Quick Thinking Boost Trait. Attach this card to yourself. All your melee attacks gain Hard to block 1. Add one to any melee block roll you make. Duration 2. "If you can't keep your wits around, that shield's little more than decoration for your corpse." - Captain Cedric Cleavehorn @Frostguard Body Odor Paper Quality Boost Trait. After any move that finished adjacent to you, adjacent opponents Slide Back 1. Duration 3. Monster only. Ankh Boost If you are reduced to zero hit points, Heal 6. @Frostguard Obese Drawback/boost hybrid Bronze+ quality Rare Encumber 1. Keep. You cannot be moved or placed in a new location by enemy cards. Skirmisher Boost Trait. Attach this card to yourself. You ignore zones of control. If a Melee attack card you play deals four or fewer points of damage, you may Move 1 after the attack. Duration 3. "Footwork, footwork, footwork, cut, footwork... Bravo!" - Bethan of the Icy Rage @Frostguard Scavenger Boost Trait. Duration 3. When an adjacent enemy dies, remove a random card from their hand and place it in your hand. "It's not like they'll need it where they're going." @Maniafig Last Will Boost Trait. Duration 3.When you die, remove all cards from your hand and place them in the hand of your closest ally. "To my family I leave my estates, to my friends I leave my wine collection and to my adventuring partners I leave the rest." @Maniafig Exploit Weakness Boost Trait. Attach this card to yourself. Whenever you deal damage with an attack, if the target has an attachment that increases a specific type of incoming damage, it also increases the damage dealt by that attack. Duration 3. "If it bleeds, I can kill it." - Ranjyn the Hunter @Frostguard Willpower Boost Trait. Attach this card to yourself. When you would discard one or more cards due to a card's effect, you choose which cards you discard. Duration 3. "There will be times when it is your only refuge." - Captain Cedric Cleavehorn @Frostguard Survival Instinct Boost Trait. Attach this card to yourself. Add 1 to all your die rolls as long as you're below half health. Duration 3. "You'd be surprised at how well you can dodge if you know the next strike is going to kill you." @Frostguard Long Ear Boost Whenever an opponent plays a move card ending adjacent to you, move 1. Keep. You think these ears are ornamental? Think again. (Elf skill only. This wouldn't trigger on assists like Dash, Team! or effects like Vengeance. It would also stay in hand.) Jim...hears someone coming. Short Lifespan Boost At the end of each round, if this is the only card in your hand draw a card. Keep. Life is short. Play cards. (Human skill only. It would stay in hand.) Omin...makes the most of his short life. Wide Beard Boost Add 1 to dice rolls for armor and blocks. Keep. Not my beard! (Dwarf skill only. Stays in hand.) Binwin...only lost a bit of beard on that one.