Discussion in 'Bugs' started by Jon, Jan 22, 2013.
Thanks, fixing these now for next release.
Map 3 of Riddle of the Gnome Lords has two of those edge-of-board-to-make-it-look-like-a-physical-object things missing. Look atop the leftmost and rightmost corners.
Edit: Similarly, map 2 of Order of the Core has one of these missing atop one of the leftmost corners.
Fixed for next release, thanks!
A couple of dead figure markers that overlap the board when a 2x2 figure is placed on them:
Those are the last map of Tomb of Tvericus (obviously) and the first map of Into the Black Forest.
Both are considered acceptable. Thanks though!
In The Troll Tyrant, map 4, are there enough dead figure markers? Whenever I kill the Troll King, I don't see where he lands.
But then, I've pretty consistently killed him with Firestorm after killing all other enemies. Is this then a different sort of bug where a Firestorm kill hides the last enemy from sight while the victory screen goes up?
Totem maze in Black plume mountain (map2) has incorrect victory stars. There should be 8 to win and 6 to lose but the screen is showing way more than needed.
First map of Return to the Astral Shrine uses the wrong tiles for the bits of wall in the middle. Most do not have the black border on the outer edge, and some have the border between two wall tiles.
I think we do this for maps with victory squares sometimes. You can win this map without killing all the enemies, but it takes a while to camp the squares. We have other maps like this.
Fixed for next release, with any luck.
Melvelous the Magnificent, map 3: The tiles I've outlined in pink are blocked terrain.
Will fix, thanks.
Second map of Compass of Xorr, two of the Servants are overlapping each other outside of the board.
Last map of Against the Cockroaches (Part 3 - Morvin’s Revenge), two of the Giant Roaches are overlapping each other outside of the the board.
Weird, I don't know why that happened.
Something I saw months ago but never got around to saying anything, sorry.
Spoiler: There's a meta-Campaign story element where Gary does something awesome...
...when Gary makes 2d20 earrings for Karen. (How cool is that? You people rock. Heehee!) This even "affects" the ability to play the Campaign by the next story element being that the newly tag-teaming GMs and player can't use a d20 for .. something or another, and they're not willing to mess up the awesome gift to fix this despite trying to beat Melvin's challenge, etc. etc.
The very board where this lack-of-d20 is discussed -- I don't recall which one that is now, truly sorry -- the board very unfortunately has a d20 prominently displayed with all the other dice scattered on the table. I don't recall looking for the d20 on subsequent boards...
...but with all the lovely details you've crafted into this game, that particular board breaking universe consistency really stood out to me, even though story-subsequent boards should be checked, too.
Thanks in advance! $:^ ]
Nope, it was a not a d-20, maybe d-12 or d-8.
Thank you. It's been awhile. Whichever die it was, I recall immediately looking for it amongst the scattered dice just so I could say, "that's awesome!" -- but got disappointed instead. $:^ }
Checking the prompts file, the earrings were made out of D12s (Attack of the War Monkeys).
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