I hate it. HATE. I don't use the word lightly, I am very tolerant of a great deal in videogames but I LOATHE the rng I want to kill it and all it's kind in the fires of [let's not go there -Mega]. It needs fixing BADLY. No actually it needs more than fixing it needs to be removed completely and a new, better, one needs to be installed. Examples of how the Random Number Generator totally ruins my game consistently: I have, on my lvl 11 human warrior, 24 attack cards (red), 4 blue move, 2 gray armor, 2 green block, 1 black 2 orange traits. My average battle lasts about 4-5 turns win or lose. I see in those 4-5 turns every single armor and block card in my deck and all 4 move cards. HOW THE HELL DO I SEE ALL THE MINORITY CARDS EVERY GAME?!?!?!? Every time I get surrounded and need an attack card I get a move or block EVERY TIME. I have been surrounded by enemies and drawn 3 move cards in a turn so many times I can't even keep track. I have NEVER drawn 2 attack cards when I had any enemies within 2 squares. But every time there isn't an enemy within 6 squares I get two attack cards when I NEED a move card. EVERY TIME without fail. I could accept it if it were an anomaly and only happened once in ten battles, but it happens to me EVERY TIME I need a card for the situation my character is in. It's like the game is intentionally giving me the worst card it can possibly give me in any given situation. My mage character has 37 cards and only 8 of those are non attack cards, same thing happens with that character too. How can I see all 8 non attack cards in 4-5 turns every battle? It's mathematically impossible! I can make all the tactically correct moves and actions and still lose because it deals me the absolute worst card when I am at crucial moments in the battle. It makes for a very frustrating experience. My suggestion to solve this: do away with random numbers and random draw, assign cards priority based on proximity to enemies and life of characters and number of cards in the deck. I obviously want to draw a Chop if I have 10 of them in a deck of 30 when I'm face to face with 4 enemies. OR give one attack card and one move card every turn along with 1 random card. When the ONLY objective on the majority of maps is to eliminate all enemies how can I defeat them without attack cards every turn? In closing burn the RNG to the ground and come up with a better draw system random anything generally sucks anyways.