The big new feature in this build is party archiving (store/retrieve). From the deck builder, you can now store and retrieve parties. This will save the active character roster (which characters you are using in the party) as well as item assignments. The uses of this should be obvious: storing multiplayer parties, storing low level campaign parties for re-doing low level adventures, etc. There are six campaign slots and six multiplayer slots. You can store, retrieve and clear them. Why do we call this store/retrieve rather than save/load? I didn't want to create confusion about game state saving and loading, which happens whenever you move an item or win a battle. The other major new feature is the "unused" filter which replaces the old "unusable" filter in the all/usable/unusable toggle. I took out unusable since I thought it was pretty useless. "Unused" is there to try to help you figure out which items you can safely sell. A simple explanation of what it does is: scan through all of your parties (campaign, multiplayer and all stored parties) and hide any items that are being used by any of them. So any item that remains once you turn this filter on is not in use by any of your parties. This sound simple but there are some tricky cases like what happens if you store or clear a party and then re-enable this filter or if you delete a character. (Stored archives and deleted character interact in some tricky ways too - when you delete a character, it should go from all of your stored parties). On the bug-fixing front, I'm pretty sure I finally fixed the client side issue with dragging items outside the window or onto invalid areas for gold duplication. Finally, I really hope the AI issues with using cones are finally fixed! Deck Builder Party archiving! Remove the old "unusable" items filter. Add a "unused" filter that checks to see if items are used in any other party. Items being dragged can't be zoomed (fixes a client side gold exploit). Dragged items can't be re-dragged (fixes bad drag origin assignments resulting in client side item transfer screw-ups). Modules Updated number of battles on compass of xorr cover. Multiplayer MP loot done button says "take all". Fixed blemish on MP world map. AI AI cone scoring doesn't include "additional affected actor" scoring - fixes a bug with using cones when one of the facings results in no target squares. Boards Fixed incorrect wall tiles in Arena Qualifier battle 3 Accounts Add Let's play info to beta key message. Audio Applied a curve between volume settings and playback volumes, to make better use of the slider range. Card Art tweaked art on Arcane spray and Surging Blast cards tweaked Zap cards and other Arcane attack cards to use a uniform purple effect style. Hints Added some deck builder hints. Cards Fixed typo on Shambling bash card Fixed log text for Glob of flame card Elvish Mobility moves are instigated by each mover (so are all affected by move triggers like Encumber). Story Added new Melvin prompt text at conclusion of Yellow Dragon. He is no longer moved by Gary's plight but instead would like for the multiverse to wail, shatter and return to a single, plausible reality. Added second completion trigger to all battle=0 Prompts/Prompt.xlsx to try to fix bug with single player prompts appearing within multiplayer. Fixing the repeat of the "SP story appearing in the MP lobby bug" from last week. Fixed story typos. Fixed SP story prompts appearing from time to time in the MP party builder. Campaign Changed Demon Stink scenario. Melvelous (Stench Demon) movement cards now Immovable to stop him leaving the victory point square. Changed Traplings to reduce difficulty of first and third scenarios in Melvelous the Magnificent. Swapped two Infected Bites for Vicious Bites. Changed hit points from 15 to 12. Added 3 Combustible cards. Changed Orc deck reduce difficulty of first and third scenarios in Melvelous the Magnificent.Removed two Stunning blows and added an additional Simple Bash and an additonal Dropped Guard. Removed two immovable cards from Melvelous (Stench Demon2)in final Melvelous battle. Now has one. Items Fixed Onxy Candelabra typo on item. Tutorial Archiving and removing characters are locked out during tutorial. Fix tutorial prompts getting broken if you buy gold during the tutorial. Remove the skip tutorial button from the options screen. Costume Store Deleting a character in the costume store no longer bothers returning the items to the inventory (client side). Quests Show capped level in deckbuilder instead of full level. Internal stuff Check for null display in CardHunterScreen findUnderPointer(). Remove the extra figure packaging step by not packing figures into swfs. Add room id to battle stat table Fix a bug in battle log formatting on the server so it now includes seconds as well as milliseconds.