Best item for each slot

Discussion in 'Deck Building' started by HisRoyalHygiene, Jul 26, 2016.

  1. HisRoyalHygiene

    HisRoyalHygiene Guild Leader

    This list has not been updated since the Castle Mitternacht expansion. Expect some glaring holes.


    I'm working on a project at the moment. It is quite comprehensive so I've decided to procrastinate by pontificating.
    This is the list of the BEST* items for each slot.

    Arcane Item
    There are some real nifty things you can do with this slot. Although Asmod's Telekinetic Chain is probably more useful for the same tokenless cost, Sensate's Ring just edges it out. With the Elven Maneuvers nerf, Gusts Of War has much less of a downside and the deck thinning from Squeamish cancels out Little Zap's near uselessness.

    Arcane Skill
    The void left by the Electroporter Novice nerf blows this category wide open. Skills should generally be tailored to the character's strengths but for my money, with its buff to arcane spells, Spark Generator is the most useful trait. That's not even mentioning the damage boost to electric attacks.

    Sure, there are lots of different things you can achieve with your footwear but movement should usually be a priority. While Diamond Moccasins are arguably better for most warriors, my pick has lots of movement and a cycling card to boot - all token free!

    Divine Armor
    This one took a bit of headscratching until I remembered there's a divine armor with Bless, Cushioning armor and a decent vamp attack. Totally worth the Major Token.

    Divine Item
    Another category so diverse it's hard to pick a winner. Pre-nerf, Skull Of The Savage Illjin would have been a shoe in. Xlaka's Sacred Bundle is fantastic, especially for melee builds. But the unrivaled draw power of one item cannot be matched.

    Divine Skill
    Sure, Talented Healer is pretty nifty with the right build but otherwise the divine skills lack the versatility of its martial and arcane counterparts. However, most priests have some number of holy spells so Altruism is a safe bet. While we're at it, why not save a token?

    Divine Weapon
    Alright, this one is worth debating, in part because there are a lot of useful divine weapons and also because my pick is a double major. And I picked major token items for divine items and armor. Obviously I cannot math. Nonetheless, Mass Frenzy and Greater Heal are two of the best priest spells. Back that up with 2 heavy hitting attacks and you can't go past this lovely item.

    Dwarf Skill
    Nope. I won't do it. You want me to choose between the eternally awesome and the swisss army knife of racial skills? Put one on a warrior, the other on a wizard.

    Elf Skill

    With the nerf to Eleven Maneuvers, this is another category open for debate. But the versatility of two traits for no tokens is still too reliable. My mind is open to being changed.

    Heavy Armor
    So many good armors out there... but why spend a token when there are fantastic tokenless options?

    Some people think it's OK to go with a tokenless option for their helmet when items like Bellowing Helm exist. I know, crazy right? Helmets are a grab bag of useful stuff, from armor to team movement and even Force Field so my pick is a helmet with everything

    Human Skill
    Command, Bloody Command or Perfect Command? Thanks to Delegate, it's a moot point.

    Martial Skill

    Team Walk, All Out Attack, Impaling Stab or Frenzy Aura All have a place in certain builds. But are any of them REALLY worth spending a minor token?

    With Robe Of Lightness having 2 traits for no token cost, could there possibly be anything else worth running? Yes. Plenty. Hover + Spell Skill = Free Sparkling Cloth Armor

    I've always felt that Aegis Of The Defender is overcosted. Controversial, unlike my choice for best shield. Yes, it really is so good that it is worth 3 dead cards vs wizards.


    Are you clever enough to take cover? Fireball doesn't care. This spell is so powerful that 3 less-than-stellar Flash Of Agony still doesn't sink this staff.

    I'll let you in on a secret: All the damage in the world doesn't matter if you can't get in to melee range. And all the movement in the world doesn't matter if you don't have attacks. How do you make sure you draw both attacks AND movement? Put them both on one card. Then put 6 of those cards on a weapon.

    *Seriously you guys, this post is immutable and immune to any further balance changes, obviously.
    Last edited: Jan 10, 2018
  2. Kalin

    Kalin Begat G'zok

    Raging Battler was my use-everywhere skill before the nerf, but that was because it was the only racial with Reliable Mail. Now it just kills my wizards until I remember to fix my builds.

    And Toughness is great, but if I'm using it I'll want two of them. So most of the time I'll choose "thin your deck and draw three cards and destroy all your opponent's blocks" instead.
  3. HisRoyalHygiene

    HisRoyalHygiene Guild Leader

    Blind Rage is terrible with wizards. And if you think bringing a Rusty Armor in to your deck is better than 3 cycling cards, two of which prevent damage then, my friend, you are wrong.
    The only reason I didn't give Solid Rock the outright win is because Raging Battler is still very effective on warriors, who need to save tokens for other things.
  4. hello world

    hello world Hydra

    Tbh if I wanted tokenless trait cycling for the arcane slot post burfft nerf I'd probably pick armorbane.

    And mouse boots are so good that I'm not so sure about hawkwind. The mokassins are better with range 1 attacks for sure. Both items have 3 undercosted cards at tokenless so it is close.
  5. Vlamona

    Vlamona Thaumaturge

    Now do best item for each slot AND token cost.
  6. uhlik

    uhlik Orc Soldier

  7. Tyro

    Tyro Mushroom Warrior

    Link to St Ulrich's Bones is broken (you left out the h at the end)
  8. rinco69

    rinco69 Thaumaturge

  9. I don't agree with half of these.
  10. Lord Feleran

    Lord Feleran Guild Leader

  11. HisRoyalHygiene

    HisRoyalHygiene Guild Leader

    As a general rule, I try to avoid cards that are instant lose against certain builds.

    In Cardhunter as in nature, Hawk beats Mouse.

    Thanks for pointing it out. Thanks also for suggesting that Cedric's is any good. I had a hearty chuckle.

    Your wisdom is surpassed only by your pedantry

    You deck is like a supermodel - the thinner the better. Go with the double traits.

    Is it nice to know you're only half wrong?

    mod-edit: Yup.
    Last edited by a moderator: Jun 12, 2017
  12. Yup, it's a pretty good list.
  13. ParodyKnaveBob

    ParodyKnaveBob Thaumaturge

    I see this was written and last edited months before Castle Mitternacht. $F^ }

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