Armor Analysis: AKA why Harnesses are bad

Discussion in 'Card Hunter General Chat' started by Jade303, Apr 12, 2015.

  1. Vakaz

    Vakaz Guild Leader

    Really? I've definitely found it useless in my experience. It's overvalued, unreliable, and packed on bad items. Not to mention that in the rare case teleport is actually needed, telekinesis or teleport self are much better options. I'm not sure I can think of a single situation where an item with reflexive teleport would be the best item for the job...

    More on topic though, yes, most armor is crud. I still think regular harnesses (everything but OH) should make end of turn hand size 3. That way you could feasibly get a nice set of 3 armor cards in hand, without going as far as the shenanigans resulting from when we tried not counting them at at -all- towards hand size.
     
  2. Dingding123

    Dingding123 Orc Soldier

    That is an amazing suggestion. Increased maximum hand size to 3 if you have at least one of any armor card would be a great solution to all of armor's problems right now. It might also be the simplest!
     
    melkor_unlimited and Vakaz like this.
  3. Juxtapostion

    Juxtapostion Hydra

    Totally agree, this is what I was trying to say at the end of my last post in the forum.
     
    Vakaz likes this.

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