Aloyzo's Arsenal Official SUBMISSION Discussion Thread

Discussion in 'Card Hunter General Chat' started by Flaxative, Nov 19, 2015.

  1. j3st3ri

    j3st3ri Thaumaturge

    I feel compelled to say something about my latest submission:

    It's not exactly the same as my original submission was on AA#4; I replaced Lunging Strike with Dodge. (this keeps the strong theme intact and lowers the level from 13,5 to 13)

    That said, I think it follows completely the rules if I say that it's based on Skillful Strike, which at the moment can be found on rather crappy weapons. ;)
     
    Magic Elves likes this.
  2. Lucky Dice

    Lucky Dice Thaumaturge

    On a scale from OP to absurdly OP, how OP is this?

    also, what could be a better name for it


    EDIT: NVM, THIS blows the earlier weapon out of the water.
     
    Last edited: Mar 16, 2016
  3. Vholes

    Vholes Thaumaturge

    Rock and a Hot Place
     
  4. Vlamona

    Vlamona Thaumaturge

    Anybody wanna make a list of cards that can be reintroduced?
     
  5. Robauke

    Robauke Guild Leader

    Varkaz Creater shows me a value of -1 for Shifty Stab on a priest weapon, that cant be correct?
     
  6. Maniafig

    Maniafig Thaumaturge

    I just checked Cards.csv and it lists the value of Shifty Stab for Wizards and Priests at Paper- rather than Bronze-.

    EDIT: This is also consistent with Silver Scalpel's level.
     
  7. esthkol

    esthkol Lizardman Priest

    Regarding my re-submission (Nervous Self-Defense): I heard your comments in the video, and Jon's concern about the too much cycling. Not sure I agree with him about the cycling, seeing that Fright is such a pain for warriors, and there are other tokenless martial skills with 2 traits. I can see the cantrip portion of Quick Step being the problem -- but then again, there is Quick Attacker.

    When I came up with it, I thought long and hard about choosing Quick Step, Dodge, or Skip. I also considered choosing Subtle Parry over Parry. I ultimately settled on Quick Step and Parry as 1) Quick Step is already on a martial skill; 2) so is Shield Block, Parry's overrated cousin, 3) Subtle Parry and Skip just felt too weak, and 4) Keep on Dodge seemed like it was more problematic than Cantrip on Quick Step.

    I think if I were to modify the submission any, I'd do Dodge, Parry, Fright.
     
  8. Sir Veza

    Sir Veza Farming Deity

    Only about half my submissions have been serious, so I went with a new one. I kind of hated using Flax's example, but I've been wanting Massive Chop on a decent weapon. I also hate submitting an epic or legendary, but I suspect it's too min-maxed to win. It would also be weaker in MP than SP. On the off chance it does get printed I'd feel a bit bad, but I'd use the heck out of it in SP.
     
    esthkol likes this.
  9. Founder

    Founder Hydra

    I've tried to put 3 underused cards in one item. Quick Reactions is definitely in need of some airing.
     
  10. Robauke

    Robauke Guild Leader

    yeah and its another item that could have won last month.
     
  11. timeracers

    timeracers Guild Leader

    Yeah both 2 blind rages and 2 massive chops with a perfect level of 13 does it leave it little chance of success.
     
  12. Inkfingers

    Inkfingers Thaumaturge

    @Founder Given that all three cards have arrows on them, you should really have a anti-arrow reference somewhere in the item name, you'd think.
     
    ParodyKnaveBob likes this.
  13. Founder

    Founder Hydra

    @Inkfingers , I agree. I did spend some time trying to think of a suitable arrow-based pun, but it just wasn't coming. In the end I just got the idea down and will go back and edit later if I can think of one. Ideas on a postcard, etc.
     
  14. tolkien

    tolkien Thaumaturge

    So I submitted an arcane item with three Short Spark. The reason I submitted an item that has not one but three cards that aren't traditionally found in the a arcane item slot is because I'm trying to address the serious lack of anyone using short spark in multiplayer. Not only do you not see much short spark, you don't see that many electric mages period. Fire mages are extremely popular and only more so now because of accelerate time. Electric mages have a hard time competing with laser mages who not only do vast amounts of damage on the first hit, they could hit for another five with either of two different malfunction cards. So how do we help electric mages see more action? Short sparks in the Arcane Item slot. Fire mages can utilize their trait buffs in their arcane item slot choice. Cold mages can utilize their buffs in the arcane item slot. Electric mages are the main ones without representation in the arcane item area. So I thought about just putting one short spark in there with a penetrating zap, and a big zap. But that still wouldn't be good enough for people to use. No-one uses penetrating zap either so it would serve as zero inducement to use the one short spark. Then I thought about including two short sparks and one penetrating zap but I figured if I really wanted people to actually use this as a help to electric mages it would need all three short sparks to actually see any use. So, if this item sees the light of day, an electric mage could synergize with electric traits obviously, a full slate of electric attacks in the staff section, and perhaps either Mimetic Armor or Spacedragon Warpcloak for extra electric attacks.
     
    Guises likes this.
  15. Guises

    Guises Goblin Champion

    Electric mages have a hard time because there aren't any electric attacks in the arcane item slot. That's it. The other reasons are fine too, I'm sure they contribute, but if the only sparks that you can get are on your staves then you just can't get enough in your deck to make it work. That's especially true given the dirth of good all-spark staves.

    Fire mages can get Flame Jet and Glob of Flame and Firestorm in the item slot. Cold mages can get cone of cold, arcane mages can get zaps (this supposes the existence of "arcane mages", since there's really no good reason to build a mage that way)... Electric mages get nothing. So I'm wholly on board with putting a few sparks in the arcane item slot, but I'm not sure about putting them all on the same item. And I don't see why you want Shorts Sparks specifically.

    Taking the example of Glob of Flame, which is a pretty decent fire card but only shows up one at a time on arcane items: how about something like, "The Inexperienced Electrician" - Flash Flood, Arcing Spark, Fumble.
     
  16. j3st3ri

    j3st3ri Thaumaturge

    You forgot to mention Flame Spit on Flame Warper. (not to mention all those cone spells)

    This isn't true; there are five (six, if you count the holiday specials) items that have more than one Glob Of FlameS.
     
    Last edited: Mar 17, 2016
  17. timeracers

    timeracers Guild Leader

    The reason we don't see electric attacks on arcane items is that they don't follow the low range or low damage rule because even with spark you can easily without effort get more then 2 damage with it by using electric damage increasing traits(Electroporter Novice), and it definitely has more then 2 range.
     
    ParodyKnaveBob likes this.
  18. Robauke

    Robauke Guild Leader

    i actually thought about putting short spark on a robe as entry, for me it was out of the question to put it on arcane item for the stated reasons. Its just not short range enough, especially to appear in numbers on token cheap designs.
     
    ParodyKnaveBob likes this.
  19. Magic Elves

    Magic Elves Thaumaturge

    I got a lot of feedback on Pressing Problems last time it was submitted, but it never hurts to hear any new thoughts (or old thoughts again). Will it still be as strong as people worried it might be? Will it be useful in MP at all? Do you think I could count it under both an old submission and better itemization?
     
    ParodyKnaveBob likes this.

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