Aloyzo's Arsenal Official SUBMISSION Discussion Thread

Discussion in 'Card Hunter General Chat' started by Flaxative, Nov 19, 2015.

  1. seth arue

    seth arue Thaumaturge

  2. Sir Veza

    Sir Veza Farming Deity

    Yep. Most of the C/U rarity cards allowed on arcane items are lousy, which is why good wizards can be so expensive to build.
    This is my fave of the last three. You might consider: Hypnotic Beacon, Force Cone, Force Cannon if you wanted to go the force route. It would also come in at L17 epic. Swapping the cone out for another cannon would drop it to L17 Rare.
     
  3. Deepweed

    Deepweed Thaumaturge

    People should spend big time for a barrier+hypno beacon combo imo. Having that at a minor token price seems OP.
     
  4. peonprop

    peonprop Thaumaturge

    I do a lot of item reviewing but I'm not the best at creating them so take this with a grain of salt. Hope this helps.

    @Merdis
    Pull The Trigger not found on weapons: I realize there is one staff that has Push The Button that breaks the class barriers so this might not be enough for disqualification but I'd be careful nonetheless.

    @visak13
    Meltdown not found on items: Meltdown is much more punishing as the result of an attack rather than being drawn naturally. You are much more likely to have a movement card to get out of the Lava Pool in the latter case. It plays so much differently that it might even be abusable. Again, maybe not enough to warrant disqualification but it is unprecedented as an actual card on an item.

    @think_panther
    Invisibility/Meltdown not found on items: Invisibility is crazy overpowered and not even answerable barring Purging Burst and loading up on non-targeting attachment giving cards. There is a 99.9% that it never makes it to a player item. That .1%? Flax is replaced by his evil mustachioed twin hellbent on imbalancing the game. Maybe Flax has a mustache too but I'm willing to shoot them both if the time ever comes. Monster cards are untested as player cards so they're too risky and unlikely to ever be added to the pool.

    @WexMajor
    Retaliatory Mutation/Battery Explosion not found on items: Battery Explosion suffers the same problem as Meltdown. It is less of a drawback and possibly abusable when you know it's in your deck. Retaliatory Mutation is another game breaking monster only trait. A little less offensive than Invisibility since it is a bit more vulnerable but still too powerful to put on a player item.

    @Fanturluche
    Blind Rage not found on arcane items: Maybe it gets through since it is pretty much a full drawback on a wizard and very flavorful but I'd still reconsider. Flax also has a grudge against items with too many traits so I would try to limit it to 1 on an arcane item.

    @Ze Hairy Giant
    Laser Spray not found on weapons: Warriors don't get any attacks with greater than 2 range. Cards like Laser Spray are unlikely to ever make it on a weapon. Maybe on a divine weapon but that's pushing it too.

    @gulo gulo
    Loner not found on robes: Not something I'd disqualify personally but just putting it out there.

    @Pokemaster131
    Bronzantium Plates/Battery Explosion not found on items: Bronzantium Plates is tame enough to be a player item but it would probably require a rating change since it's almost an Enchanted Mail. This might push the item out of the acceptable level range. Also, Battery Explosion. See above.

    @Sir Veza
    Laser Discharge/Battery Explosion not found on items: Very funny. You know the deal. Shame on you.

    @Robauke
    Battery Explosion not found on items: Ditto.

    @Lukron
    Radioactive Pulse not found on items: Seeing as how Radiation Bomb has been getting so much hate love from the general public, I don't see Radioactive Pulse ever making it on a player item.

    @Aerendhil
    Loner not found on weapons: Again, not something I'd outright disqualify. Just food for thought.

    @mikey76500
    Planar Travel not found on items: Pretty tame but close enough to Teleport Self that it might warrant a quality upgrade. I'd steer clear.

    @Obernoob
    Meltdown not found on items: What's with all the Meltdowns?

    @Sirius III
    Meltdown not found on items: Ditto.

    @wavy
    Battery Explosion not found on items: Hey ditto ditto, the cat and the fiddle.

    @Dieben
    Meltdown not found on items: Deja vu.

    @Jezterscap
    Reflect Missile not found on weapons: Not something I'd disqualify but you never know.

    @Mama Mia
    Drained Battery not found on items: This one I could totally see as a card on an item but maybe it's still disqualifiable.

    @Brother Tortoise
    Meltdown not found on items: Ok, seriously. What's with all the Meltdowns?

    @Darkgryf
    Meltdown not found on items: "What? Ditto is evolving. Congratulations! Your Ditto evolved into Meltdown!" Oh for the love of...

    @MattW
    Laser Spray not found on arcane items: Wouldn't disqualify it myself but I'm not in charge.

    @Wandere
    Loner not found on weapons: Ditto.

    @DrKablam
    Rocket Dash not found on weapons/Meltdown not found on items: Ever since the Nimble Strike nerf, they haven't put a move longer than 3 on weapons. They likely aren't going to start again since they want to avoid dwarven astronauts. Also, no Meltdown. Please no more Meltdowns people.

    @KaOz.Sextante
    Dropped Guard not found on boots: Wouldn't disqualify but be mindful.

    @Kablizzy
    Phase Shift not found on items: A Teleport 6 move is pretty much an upgrade over Sprint and you're getting a second movement card afterwards as well. That definitely warrants a quality upgrade and has little chance of becoming a player card.

    Oh thank goodness it's over. Now if you'll excuse me, I'll be curled up in fetal position quietly chanting Meltdown.
     
    Last edited: Dec 30, 2015
    Inkfingers, Krunail, Maniafig and 7 others like this.
  5. Robauke

    Robauke Guild Leader

    It's Robauke.
    I know the deal, the flaxes know the deal. Those cards change nature once they are used upfront as drawbacks, but not substantially over, to reach for a comparison, your own traveling curse and one that was brought into your deck by the enemy. I think meltdown shouldnt do that transition simply because of its lasting and not immediate effect that allows far greater utilization.
    I admire your world, peon. Mine is filled with dwarven astronauts.
     
    Last edited: Dec 29, 2015
    Sir Veza likes this.
  6. seth arue

    seth arue Thaumaturge

    Beacon Cannon Cannon sounds great, thanks! Thinking about naming it Confuse Ray!

    Noted. I thought it might be OP, but wanted a 2nd opinion, thanks.
     
    ParodyKnaveBob likes this.
  7. Sir Veza

    Sir Veza Farming Deity

  8. peonprop

    peonprop Thaumaturge

    True, but it isn't a one for one like Traveling Curse. It has the potential to be a Cantrip Berserk Spin. Maybe it isn't anything to worry about but it seems like something they wouldn't implement without testing.
     
  9. Robauke

    Robauke Guild Leader

    Thats indeed a reliable and prbly applied criteria, 'nothing that requires testing'. But to go full circle, i don't really see that being needed for battery explosion.
     
  10. WexMajor

    WexMajor Thaumaturge

    @peonprop Thanks for the review. I've seen the errors of my ways. I edited it.
    Now it's a nice little armor, and I guess some kind of priest would like it. You know, the vampire one.
     
  11. Dieben

    Dieben Lizardman Shopkeeper

    A long time ago, I stopped caring entirely about whether a card is on an item already or not and have entirely redirected my focus to the aesthetic flavor and mechanical balance of cards. I feel as though in many cases, that when there are two cards that are functionally identical, the one chosen should be the one most thematically appropriate regardless of prior player release.

    E.g.: Let's say someone wants to make a weapon called "Gauntlet of Fisticuffs". Given that Able Bludgeon and Hard Tin Fist are mechanically indistinguishable, which would fit the item better? If they want their item to win, then of course the former is better. If they want to make an item whose cards are most appropriate for it, what is essentially a good item, then I believe the latter card to be more appropriate.

    Laser malfunction cards were designed with player usage in mind seeing as laser attacks are balanced by the risk of drawing malfunctions. The inclusion of malfunction cards as handicaps on entries should not be considered as a point against the submission provided that they are thematically appropriate and are not simply being done because they're cool.
    I state this in the spirit of what was said in the last video by Flaxative. Paraphrasing: "Many entries included Ice Bolts on them... I asked myself, which of these entries required Ice Bolts as opposed to a Frost Jolt or other cold damage card."
    Therefore, the question we should be asking ourselves is: "Why should the handicap for this item be Meltdown as opposed to any other handicap card?"
     
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  12. Lucky Dice

    Lucky Dice Thaumaturge

    Just slap Brain Burn on everything. And explain that after you submitted an item, you had to go to sleep because you were very tired or something.

    "How to be a winner", by the Vicious Circle maker, Lucky Dice!
     
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  13. Sir Veza

    Sir Veza Farming Deity

    The creator of the only Legendary Epic in the game.
    (Not your fault, I know. ;) )
     
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  14. seth arue

    seth arue Thaumaturge

    It's a legend of epic proportions!
     
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  15. I don't believe that neither Invisibility, nor Meltdown are "crazy overpowered" cards. They will no doubt create some interesting new strategies though. Invisibility is something that can be countered by items that have Purging Burst (like Scrubbing Charm) that aren't hard to find and by clever placement. Also, all bursts work just fine against it. And terrain enchantments. No game-breaking material imho.

    As for Meltdown, don't forget that it's a mandatory card, you don't get to use it as you please. You will most probably use it in the first round and it's practically a range 1 spell that your opponents can easily dodge or cleanse with a common item. Now compare that with Firewall for example. Is the latter game-breaking? Nope.

    My two cents, nice to have discussions like these that make the game overall better :)

    p.s. As for my submission, I don't expect to win. It's more of an homage to the movie "Predator"
     
    Last edited: Dec 30, 2015
  16. Dieben

    Dieben Lizardman Shopkeeper

    The double negatives in the first sentence bother me.

    Also, your Firewall is down.
     
  17. j3st3ri

    j3st3ri Thaumaturge

    I'll bet my hat that your item won't win AA#6 with the current cards.
    Then again, I don't think mine does either. (it makes too many existing laser staves obsolete)
     
  18. peonprop

    peonprop Thaumaturge

    We obviously have a difference of opinion when it comes to how powerful Invisibility despite both of us knowing what it does and how to answer it so I won't discuss it further. However, I think you are underestimating the effect of Meltdown. Yes, your opponent isn't likely to take damage from it if they don't want to but you know that there are Lava Pools lurking in your deck and they don't. You can stack you builds with narrow answers like Cleansing Ray and Hover. Wall Of Fire might not be game breaking but getting a similar effect from a handicap is. You pay for that Wall of Fire but you're getting paid to use the Meltdown.

    I love it when people use double negatives when I'm arguing with them (not that I'm arguing with think_panther). It lets me pretend they're agreeing with me.
     
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  19. Sir Veza

    Sir Veza Farming Deity

    And I'll bet j3st3ri's hat that my item doesn't win either.
     
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  20. jdotri

    jdotri War Monkey

    OK went ahead and changed my submission. Like a lot of people I seem to be interested in low level rad stuff for priests. So here's my ankle grinder version of that.

    'Toxicodendron club'.

    Strong bludgeon, bludgeon, rad goo, rad bolt, x2 entangling roots.

    Feedback ? I have rare, level 8, 1 blue token according to Vakaz's Item Creator is that correct ?
     

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