AI granting attack buffs to minions that can't attack

Discussion in 'Bugs' started by Zane, Jan 4, 2013.

  1. Zane

    Zane Mushroom Warrior

    Not sure if this counts as a bug, but enemy castors grant buffs like frenzy to allies that have already spent their 1 attack per round.
     
  2. Haxzploid

    Haxzploid Ogre

    Are enemies limited to 1 attack per round?
     
  3. Zane

    Zane Mushroom Warrior

    If they are part of a group. It explains it in the tutorial.
     
  4. Haxzploid

    Haxzploid Ogre

    Thanks for pointing it out. Coming to think of it i can actually see how this mechanic adds to the game.

    For what it's worth i think you are spot on with this report then :)

    (Ps: i am not in the beta, so have not seen the tutorial)
     
  5. jjfoley

    jjfoley Mushroom Warrior

    There's at least one white card out there, Energize, that an enemy spellcaster can use to allow a minion to attack again that round.

    I've seen some buffs cast on allies who can't then attack, but oftentimes those cards were going to be discarded that turn anyways, so I can see why the AI would cast them anyways on the off chance the player moved near that turn.

    I've also seen a Frenzy cast on an ally that killed the minion. Oops!
     

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