Hi, Before I dive into this, I'd like to remind everyone that Guilds are not an official feature of Card Hunter. They're part of a side project I cobbled together using the publicly available Card Hunter API and which I host on my own server. Flax kindly donates his time to distribute prizes and write up the season descriptions, and I foot the server bill and occasionally update things, like I have done today. Jon has generously agreed to provide prizes in the form of pizza vouchers. Recently it's seemed like people are quite unhappy with the guild system, and they've been asking that we take a look at how it's running and even consider shutting it down. I'd like to give it another chance, but I agree it's time for a big shake-up. It was intended to be a way for players to help each other, by giving everyone something they can do for someone else. More recently it seems to have become fiercely, if not viciously, competitive. That's not so great. With that in mind, I have changed the guild scoring system to the following: Every time a guild member wins a ranked match against an opponent not from their guild, they earn one point. ...and that's it. There are no points lost for losing, there's no score multiplier for blitzing, and every guild starts each season with zero points. These rules have already taken effect. Please let me know if you find any bugs or other odd behaviour in the guild systems over the next few days, as this change touches a few other systems like history lists, MVP lists and season stats. I'm hoping these changes will help bring the guilds back into the positive, enjoyable experience they started out as. My fingers are crossed.