Just started out.

Discussion in 'Card Hunter General Chat' started by wolfwing, Aug 20, 2015.

  1. wolfwing

    wolfwing Kobold

    Looks fun, should I grab the three modules?

    Or can I unlock them as I go?
     
  2. Wocket

    Wocket Orc Soldier

    You'll get some pizza as you go, but not enough for everything. Personally, I recommend buying the base pack, using the pizza you'll get in game and from the pack to buy the AotA adventures en masse, and by the time you get to the latest Sky Citadel content, you'll have more than enough game under your belt to be your own best judge.

    This also gets you a second avatar for each race/class combo, which can be quite handy as many builds use two of the same unit. YMMV, of course.
     
    Christofff and karadoc like this.
  3. wolfwing

    wolfwing Kobold

    Ahhhh how often is the game updated? Or is it not so much? See it's been out a few years.
     
  4. Wocket

    Wocket Orc Soldier

    Minor bugfixes and such are frequent, a new module of user made maps and a player-designed item roughly monthly, larger updates are still in the works AFAIK. It just released on Steam, and that seems to be building good momentum for the game. Sky Citadel only dropped a month or two ago, if I recall?
     
  5. wolfwing

    wolfwing Kobold

    Ahhh cool :> Yeah I got this on steam, and saw it revewed first 2 years ago why I was wondering :> Any tips? Just finished the kobold stuff.
     
  6. wolfwing

    wolfwing Kobold

    Oh and when is reset?
     
  7. Wocket

    Wocket Orc Soldier

    I found
    http://forums.cardhunter.com/threads/new-player-faq.7451/
    to be quite helpful. Also, read the first bit of Flaxative's Loot Fairy tracker thread, it's good to know about the fairy, although it'll be a few days while you level before you'll be able to find him more often than not.

    Reset is midnight GMT for basic adventures, the weekly reset and fairy operate a bit differently.

    Edit - oh, and to learn about which items ate highly prized, Peonprop's posts on the Daily Deal thread are gold. I highly recommend reading before purchasing.
     
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  8. wolfwing

    wolfwing Kobold

    okay so in...3 hours? I'm PST.
     
  9. doog37

    doog37 Hydra

    Game is not yet 2 years old and there have been 2 expansions which add additional campaign adventures (mostly treasure hunts) and added new items and cards to the game.
    If you are going to spend cash I would recommend that you have the "club Membership" active while you do the treasure hunts, since they all give you a specific Epic item which then guarantees you will get an Epic (or Legendary) item in the club slot. Not all Epic and Legendary items are good, but they are the most difficult to acquire so it is always nice to get more Epic/Legendary items. The Basic Package is good if you haven't purchased anything yet AND you are interested in having extra costumes (which I enjoy helps more in multi-player).
     
    Christofff likes this.
  10. doog37

    doog37 Hydra

    The reset is at 4pm or 5pm PT depending on time of year since UTC is not effect by daylight's savings. Right now it should be 5pm PT.
     
  11. wolfwing

    wolfwing Kobold

    Thanks, I grabbed the starter pack, that unlocks some stuff I will worry about buying more adventures when I reach that point.
     
    Wocket likes this.
  12. wolfwing

    wolfwing Kobold

    I'm running into trouble of too many movement cards, I have 20 cards in my chars deck, only like 3 are movement...but I will end up with hand of all movement or armor when I need attacks,had this problem against Kobolds, they have a ton of blocks and such and the limited attacks I get get stopped and stuck with a hand of 3 movement.

    Any tips?
     
  13. Melancthon

    Melancthon Ogre

    Look for boots with traits or attacks. At level six you probably don't have all of your gear slots unlocked, so three movement cards off your boots with the one guaranteed racial move you draw every turn will leave you with a lot of movement cards. Don't be afraid of negative traits, as you draw a new card whenever you play one.
     
  14. wolfwing

    wolfwing Kobold

    Thanks, only thing that minorly bugs me is traits automaticly being played :> Too often I get a trait that does bonuses to X damage, and then never draw those heh. Like my mage, while it's better I only had the 1 item that gave fire skills so was getting more often then not arcane.
     
  15. They do auto-play. That does mean, however, that they make space for another card draw (*).

    A positive trait that doesn't help you at the moment because it's the wrong damage type or whatever, is at least cycling your deck towards other cards like attacks and parries. It might be bad to draw it if it attaches itself to you and it ends up pushing off an attachment that you really wanted, but that cuts both ways; it could push off a fire attack or handicap card attached to you, as well. An Unreliable_Block *might* save you, but the odds are against because... well, the name is entirely accurate; it's probably just a dead card.

    Compare that with mediocre cards that don't replace themselves. Bad_Luck isn't terribly interesting most of the time, for instance. Weak_Strike is an extremely weak attack card, and doesn't add a lot of value when drawn.

    Negative ones might be scarier. Combustible is an extremely safe pick on most single-player maps since only specific enemies use fire so it's only hazardous if you burn yourself; Trip, however, immobilizes you for a turn, which could leave you badly out of position. Traveling_Curse isn't a terribly big deal on a high-level dwarf with plenty of hit points, or for lower-level types where you have decent healing potential, but the 5 damage might be a little dangerous on a level 2 elf wizard. Squeamish is awkward for a warrior, but on a wizard focusing on playing keep-away with force, wind and terrain spells, it's not such a bad pick.


    (*) Exceptions -- in multiplayer, there is a limit on how many extra cards your party can draw per turn... but you probably won't hit it unless you were really stacking your decks with traits and other card-drawing cards.

    Also, Obvious_Maneuver will not replace itself with a card draw in single-player.
     
    Sir Veza likes this.
  16. hatchhermit

    hatchhermit Hydra

    If you end up with a lot of movement cards run away (if there's room to) until you get attacks. It seems kind of odd to do that, but once I started playing what the deck gave me instead of waiting for the right cards I lost less often early on.
     
    Sir Veza and doog37 like this.
  17. DirtWolf

    DirtWolf War Monkey

    I only started about a week ago myself. Fantastic game! :)

    There's already a lot of great advice in this thread. I only have one thing to add.

    The wiki is your friend! When you find yourself stuck on a particular map in the campaign, chances are you're not tailoring your deck enough to balance against the cards of your enemies. So hit up the wiki and look at all the enemies you'll be facing on a given map BEFORE you start it. Look at the cards those enemies are going to be holding. Then build out each of your characters' decks accordingly.
     
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  18. doog37

    doog37 Hydra

    Oh that's not fair, how will he get to enjoy surprises like Only Bones?
     
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  19. Sir Veza

    Sir Veza Farming Deity

    CH deviates from real life in many ways. Having good intel is one of the few in your favor.
    Unless you really like surprises, there is nothing wrong with checking the wiki first.
    Checking it when the surprise has worn off after repeated beat-downs is also acceptable
     
    DirtWolf likes this.
  20. Christofff

    Christofff Guild Leader

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