Posting my current setup here in hopes of some constructive ideas on what i should change to get a better effect. I plan on running 1 1 1 because it covers the most weakpoints in my opinion so changing classes is not my intention. Loki Level 1 Dwarf Wizard Stormstaff Stormstaff Ring Of Appropriation Cohr's Black Scepter Bloody Bracelet Rod Of Palver Pree Robes Of Foz Mithril Mesh Slippers Beginner Toughness Electroporter Novice 1 x Dimensional Traveller 1 x Reliable Hide Armor 4 x Arcing Spark 1 x Winds Of War 2 x Path Of Knives 4 x Mighty Spark 1 x Spark Generator 4 x Powerful Spark 1 x Whirlwind 2 x Stone Spikes 1 x Mail 1 x Hot Spot 3 x Telekinesis 1 x Parry 1 x Spark Inductor 3 x Dangerous Maneuver 1 x Scamper 2 x Reliable Mail 1 x Gusts Of War 1 x Wall Of Fire Fingolfin Level 1 Elf Warrior Bejeweled Shortsword Bejeweled Shortsword Raxcotl's Hammer Perilous Ringmail Heavy Dueler's Shield Crusty Helm Sticky Slippers Cautious Mobility Novice Impaling 6 x Powerful Hack 1 x Wild Run 2 x Strong Bludgeon 1 x Scouting Run 1 x Traveling Curse 2 x Feinting Strike 1 x Penetrating Cut 2 x Powerful Bludgeon 2 x Elven Maneuvers 1 x Simple Bash 2 x Reliable Mail 2 x Impaler 2 x Immovable 1 x Hardy Mail 4 x Vicious Thrust 2 x Parry 1 x Obvious Maneuver 1 x Able Bludgeon 1 x Bloodied Block 1 x Thickened Mail Danmelfinn Level 1 Human Priest Nimbus Blade Vampire's Blade St. Xanu's Geneshaper Gear Croker's Lucky Laser Shield Diamond Moccasins Shielding Token Shielding Token Purging Charm Trained Command Trained Cleansing 1 x Lifesaving Block 3 x Consuming Spear 1 x Genetic Engineering 1 x Holy Presence 1 x Walk, Team! 1 x Sparkling Cloth Armor 1 x Attack, Soldier! 1 x Brutal Charge 1 x Draining Touch 1 x Polearm Slash 2 x Loner 1 x Dash, Team! 1 x Reliable Mail 1 x Adaptable 1 x Purging Burst 2 x Purge 1 x Strong Bash 3 x Invigorating Touch 1 x Unholy Frenzy 1 x Fiery Stab 1 x Quick Run 1 x Bloodied Block 6 x Impenetrable Nimbus 1 x Laser Block 1 x Enervating Touch
I assume you got no parrying buckler yet? Stormstaff is a questionable choice, the arcing sparks usually cant hit 3 targets, suffer when there is armor and they are only hard to block 1 by themselves. If you like the idea of damaging multiple targets, consider providing arcane aura or priest support for extra damage per hit and get your hands on Oxha's Sparkspreader or Yoloxl's Staff paired with Focused Electromancy. The mighty sparks and lava tiles are the only damaging cards that dont get a huge damper as soon as armor is in play. Whirlwind Enemy is a solid card and far superior to Whirlwind, which is a true gamble. I guess you want high mobility plus armor on your dwarp and therefore use the combo of Robe of Foz and Mithril Mesh Slippers, but it might be abit much when you look at the whole package of own movement and enemy control. A token on boots can get you more interesting stuff (Diamond Moccasins). If you insist on being mobile, the armor loses relevance as well. If you want to have an edge over enemy casters, consider bringing even more winds of war instead, its less of a dead card in most cases.
@Robauke covered your wizard quite thoroughly (+ Parrying Buckler being much better than Heavy Dueler's Shield), so I comment the other two. Your Bejeweled Elf is solid, only Raxcotl's Hammer (and Novice Impaling since you don't have any penetrating attacks) are a bit questionable. The original CoB elf uses more step attacks and pairs 2x Bejeweled Shortsword with Rageblood Dagger or uses 2x Double-edged Sword + 1x Bejeweled Shortsword . Neoncat's version uses 2x Bejeweled Shortsword with a tokenless weapon. You can also try Nova Axe instead of Bejeweled, if you want more control (Violent Spin) and purging for your warrior. I don't really have many ideas about the priest. I really haven't used 111-build in a long time. Ordering a warrior and wizard to run or dash with Trained Command might not be the best idea. You'd usually get more value out of <Move>, team! cards if your other two characters are melee-based. Maybe try a class skill with more personal blocks (parries etc.), since it seems you like to be on the front with your priest. Switch to Aegis Of The Defender if you want to try hanging back more with your priest.
What about using Bejeweled Shortsword + Double-edged Sword + Infused Greatclub? Isn't it better to save one major token for a superior armor such as Ewix's Evolving Ensemble or The Softener rather than spending all into weapon slots? Is there a more superior dmg card to a Infused Greatclub in two minor tokens?
Thank you guys for the great ideas and the different viewpoints on how i can improve my setup. I have a lack of certain items like parrying shield that is limiting the total build potential i currently have quite a bit which is also the reason i decided to drop the mage (yeah so much for the claim to stay with my setup) as i have currently no real staffs that can compete in damage with other mages so i am testing an aproach with 2 warriors and a priest which i changed into a dwarven priest due to the fact that mobility is not the issue for two warriors running bejeweled and double edged and i was noticing that he got beat up way too easily so the dwarven skills help quite a bit to make my priest more survivable if the enemy decides to go for him. I also looked at aegis again and noticed that it is basicaly what i want my priest to do and changed it so ty for the idea. I will let you know how the build is faring and i hope to have more success with this different setup.
Well if you wanna try something fun... change over to an AoA Human Warrior. Use 2 BSS and a 0 or 1 token 3rd (Strongarm and Maquah of Anient blood are my favs). Then you can have 1 of the AoA helmets, 1 of the AoA Martial skills and the AoA Human Skill. Forces you to use tokenless for defense/boots unless you go 0 token and then you have 1 token to choose between boots, shield or armor. This is NOT a defensive build at all, but man is it fun. The elf version replaces the human skill with the Super Footwork (2 quick runs) and some say it is better since you can move and AoA in 1 turn, but have only 2 AoA and it becomes a 3 card combo... hmmmm been a while since I played an AoA Elf, in fact never mind you DON'T want to try this.
So what is your strategy? Wizards can be: control electro or laser burst dmg electr dmg for burst is too bad, u can't target ground... Priest build depends on your others units. Warrior can be defensive, offensive, mobile, blocker, etc. Armored is not very good
This is my deck at the moment Maybe you can find some improvements for you're deck! Vrey Level 3 Human Priest Duality Mace Duality Mace Ritual Straps Aegis Of The Defender Lt. Buckwell's Boots Glowing Gland Tome Of Sanctity Bleneth's Frenzy Charm Advanced Flexibility Novice Piety 1 x Unholy Wellspring 2 x Unholy Frenzy 1 x Mass Frenzy 1 x Officer's Harness 1 x Slowed 2 x Leadership 1 x Purging Burst 4 x Touch Of Death 2 x Defender's Block 1 x Armor Of Faith 2 x Chop 1 x Cleansing Burst 2 x Flanking Move 2 x Altruism 1 x Minor Heal 4 x Impenetrable Nimbus 1 x Toughened Hide Strips 1 x Radioactive Spray 1 x Radiation Bomb 3 x Lifesaving Block 1 x Radioactive Goo 1 x Weak Chop Ragnar Level 18 Elf Warrior Bejeweled Shortsword Rageblood Dagger Bejeweled Shortsword Xander's Mail Parrying Buckler Captain Cedric's Helm Lt. Buckwell's Boots Cautious Mobility Superb Bruising 1 x All Out Attack 1 x Blind Rage 2 x Flanking Move 2 x Bruiser 5 x Officer's Harness 1 x Raging Strike 2 x Powerful Bludgeon 2 x Reliable Mail 3 x Parry 1 x Scouting Run 1 x Dancing Cut 7 x Vicious Thrust 6 x Powerful Hack 2 x Elven Maneuvers Gandalf Level 18 Human Wizard Staff Of A Million Embers Overheated Staff Avakiria's Cup Spatiomancer's Sidearm Tarial's Diadem Runestone Forceful Robes Absolem's Leather Shoes Untrained Tactics Focused Pyromancy 1 x Escaping Run 1 x Stone Spikes 1 x Force Cone 2 x Wall Of Fire 1 x Winds Of War 1 x Squeamish 1 x Subtle Parry 3 x Firestarter 1 x Resistant Hide 2 x Leather Harness 4 x Instant Burn 1 x Hypnotic Beacon 1 x Flame Spit 3 x Glob Of Flame 1 x Counterspell 1 x Lateral Thinking 6 x Ember Burst 1 x Combustible 1 x Volcano 1 x Flame Jet 1 x Unreliable Block 1 x Force Bolt