Mostly co-op work in this build. Will deploy live soon if it checks out. Co-op Added co-op empty party warning Tweaked team join fail message to refer to the keep as Keep on the Hinterlands Fixed missing pre-adventure story prompts for non-lead team members Added co-op button Added reactive co-op gameplay tips Limited co-op to players who have unlocked their keep Added prompts explaining unprimed adventures Fixed bug in following team leader to new adventure. Archives Raised party archive limit from 24 to 100 Story Fixed Broze/Bronze typo. Battle Made Passing behaviour less obtuse by adding End Round and Next Player buttons.
Note that campaign co-op is enabled on test at the moment. I expect we'll turn it off again in a few days.
I tested campaign co-op with 3 of my own accounts on 3 browsers. Once I figured out how to start, it was pretty easy.
Is it enabled right now? I just thought of something to test (nothing like the last minute to get things done!), and I can't figure out how to get co-op in SP. I was able to form a team in MP, but my teammates didn't join me in SP. What I'm trying to test: bringing high level chars into a level 1 adventure. (There is a brief time after the Keep is unlocked before the level 1 modules disappear.)