Yep, and it's worth mentioning that Talented Healer will trigger for Attack Cards that heal as well: Invigorating Touch, Draining Touch, Spear Of Darkness, etc... possibly allowing a Priest to attack several times with Cantrip.
Something I found out some time ago: Bloodied Block doesn't block everything when you are below full health as most may think. If you are hit with a hard to block attack or have something attached like Bad Luck, then it can fail. Example: you are hit with a Mighty Spark that has hard to block 2. If you roll a 2 or a 1, then the dice will go down to 1 and then up to five, but it will fail (a bug, maybe?). Another thing I realized about the new items: Mystical Wyrmhide (and I believe the same happens with Mystical Drakehide, but I haven't tested that one) will clean any attachment you had if you are hit with the same attack and roll 4 or more, because apparently the attachment's replacement is done before you roll the die (otherwise, the old attachment would remain). Example: you are hit with FS, you roll a 2 with Mystical Wyrmhide, then FS gets attached to your mage. Then in the same turn you get hit with FS again and you roll a 4, your old FS attachment will disappear (and will be attached to the attacker, but in the FS case that would happen anyway). This works too even if you are the one that casted the spell first, in this example FS. You can then cast FS, it will get attached to you (no rolling there because it's your attack), and then if your opponent casts FS in the same turn and you roll 4 or higher, it will clean your FS attachment.
I knew that (it's the basis of the Vampire Priest after all). But Healing Benediction also triggers Talented Healer, so delayed healing cards also trigger it. Curiouser and Curiouser...
If someone with a Raging Strike attacks someone with a Barbed Platemail, the attacker only takes 4 not 7 damage.
Punishing Bolt -> target has only Quick Reactions -> rolls 4+ -> Bolt does 4 not 2 damage. Unless it was a Toughness
Firestorm will always affect the enemy team before you own, regardless of who passed first and using the order in which a team is setup. The same applies to Whirlwind, or any other card that may ignore Line of Sight (LOS) UNLESS they are postive cards such as Elvish Scamper.
A combination of Sparkling Cloth Armor and Path Of Knives, without any armor buffering, will always trigger a move effect. Yes, you could technically do another lap of the board !
When standing at the edge of a board, it counts as being next to a blocking terrain even if there's no blocked terrain next to you.
-If opponant plays a card with multiple targets and two of your guys Duck it, only one of your guy will keep the blocked card. -If you play a Violent Overswing and your last card is a Frenzy Aura you'll deal only 10 damages, not 13.
I don't know if this is a bug or a tip but as the game is perfect I'll go for a tip. Maze Of The Mind doesn't trigger when you use step attacks. So if you want to move freely on a map where the opponant uses it, think steps!
This was a surprise to me. I had All Out Attack between two Frenzy Auras. I played Vicious Thurst (7 damage). AoA doubled the first frenzy, but not the other for 23 damge = (7 + 3) * 2 + 3. I would have expected 20 = 7 * 2 + 3 + 3.
Bandreus is correct, passive card effects like Frenzy Aura and All Out Attack get applied from newest -> oldest (left to right) if I remember correctly. I forget whether attachment effects (Mass Frenzy etc) get applied before or after passive card effects.
I don't know if this one is well known or not (I believe it is), but Barbed Platemail doesn't prevent the fire damage from Fiery Stab if you roll 4 or higher. Probably a bug.
Wow, this one is a known bug from april and they didn't fix it yet? How hard could it be? Anyway, this is not the thread for that discussion..