I had the mis-sized card bug today (no screenshot, sorry). It happened when I misguided healed myself, with talented healer on. The card I drew for TH was dynamic armor, which then immediately triggered in response to the misguided heal. The dynamic armor card was small, and stayed small throughout.
Hi guys! I am not sure where to put this bug report or maybe I am missing something entirely but: [[Elvish Insight]] is colored red as an attack card but it should be a white card I think (draw card)?
It's an attack card. It can be blocked and the opponent will WANT to block it if at all possible. Does seem odd to be affected by fright though...
One could make an argument that it should be purple (as is Telekinesis), in which case it wouldn't be affected by Fright.
True, and that would be pretty valid. I'm not remembering if you block Telekinesis. I don't think I ever have. If you can, then I don't see any reason why it shouldn't be a utility card.
You try to block every card played by the opponent (even beneficial cards like heals and dwarven battle cry).
Another mis-sized card. It seems to happen when a recently-drawn card triggers immediately (in this case reliable mail was drawn because of quick reactions).
I also have run into the mis-sized card bug. Reliable mail drawn when quick reactions was triggered. Console: Code: Version 0.2.7673 BATTLE LOG: Scenario=Low Nest,Room=WVRN (doom_),RoomID=688872,Msg=The active player is now Gary BATTLE LOG: Player=Gary,Scenario=Low Nest,Room=WVRN (doom_),RoomID=688872,Event=PlayAction,Action=Wild Spark,Instigator=Rullic,Targets=Warmaster BATTLE LOG: Player=Gary,Scenario=Low Nest,Room=WVRN (doom_),RoomID=688872,Event=TriggerFail,Trigger=Surging Shield Block,TriggeringActor=Warmaster,AffectedActors=Warmaster,TriggerType=Action,TriggerLocation=Hand BATTLE LOG: Player=Gary,Scenario=Low Nest,Room=WVRN (doom_),RoomID=688872,Event=TriggerSucceed,Trigger=Quick Reactions,TriggeringActor=Warmaster,AffectedActors=,TriggerType=Action,TriggerLocation=Hand BATTLE LOG: Scenario=Low Nest,Room=WVRN (doom_),RoomID=688872,Msg=doom_ drew Reliable Mail for Warmaster BATTLE LOG: Player=Gary,Scenario=Low Nest,Room=WVRN (doom_),RoomID=688872,Event=TriggerSucceed,Trigger=Reliable Mail,TriggeringActor=Warmaster,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand BATTLE LOG: Player=Gary,Scenario=Low Nest,Room=WVRN (doom_),RoomID=688872,Event=TriggerSucceed,Trigger=Raging Strike,TriggeringActor=Warmaster,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand BATTLE LOG: Scenario=Low Nest,Room=WVRN (doom_),RoomID=688872,Msg=Warmaster took 4 damage
The "Complex reaction" lightning bolt icon in the lower right corner of cards causes a white pixel to appear on the card border under the icon (full size cards only). Browser was Firefox 25.0.
Another sighting of the wee, tiny, not so big card (in both the tray and in the zoom view when it's triggered). I'm pretty sure I've only ever seen it with Monkey Mail, but I've seen it with that card a few times now, possibly because I've been playing the MM#2 supplement more than most doctors would recommend (thanks, tuknir). Version 0.2.8102 BATTLE LOG: Scenario=The Games 2,Room=MM2A (raffishtenant),RoomID=44841 Obviously not a showstopper. It's actually kind of fun in an "aw, look at the cute widdle Monkey Mail card" kind of way.
I have also observed the above mini Monkey Mail issue. It seems to occur for me whenever an attack causes Simian Reflexes to trigger leading to Monkey Mail being drawn, which then reacts to the attack to try and reduce the damage. This is in line with previous reports involving armor being drawn via Quick Reactions then immediately triggering.
Thanks for all these detailed reports, they are very useful. This bug is actually an animation issue which has been pestering us for a long time... Hopefully we can squash it soon.
Interestingly, I've encountered the opposite of this bug - oversized cards - as well. As far as I can tell, this bug happens when I am clicking in order to hurry animations and a card is brought from an opponent's hand in reaction to another card played, and then put back into the opponent's hand as a large sized card (the size that one would expect to see in the middle of the screen when it is being shown). The card usually re-sizes itself back to normal when the next new round begins or when it is used again. I have the "show each card" setting on in my options, and an animation speed of 8. I suspect that the former of those two settings is largely why I am seeing this bug, as I have never seen it when I have "Show new cards" on instead.
While ingame the item Gray Prayer Beads doesn't loads. It acts like it's loadin the item image but I think it's not my broadband connection. Dunno.
Bronze Punch, Mesmerising Beacon, and Repulsive have their 'Art' columns marked as 'Done' in the Cards.csv file, but no art seems to exist for them. Easily Daunted also appears to have no art with an unmarked 'Art' column, even though every other card with its column unmarked has art. These cards aren't in the game (although Bronze Punch is also marked as 'Implemented'), but this is confusing for third-party tools relying on the information to determine whether or not to query the server for art. EDIT: Somewhat related, the card Lightning Breath has a unique 'D' in its 'Trigger' column.
Interestingly, Mesmerising Beacon has art, spelled Mesmerizing Beacon. Repulsive does have art. I've made some of these changes, thanks to incessant pestering But, uh. @Xayrn? In the future, can't you just write some specific code to ignore corner cases like these? We reserve the right to have whatever the heck data we want for unimplemented cards without it being a 'bug'...