Test Build 1.61d (5 March 2014)

Discussion in 'Testing' started by Jon, Mar 5, 2014.

  1. Jon

    Jon Blue Manchu Staff Member

    Yes, we're still fixing reconnection bugs, as well as a few other things. As always, if you get the chance to give this stuff a test, it would be much appreciated. If it looks good, we'll be patching the live server with this build later this week.

    Reconnection
    • Card instance visibility is serialized properly (fixes card visibility not being restored properly after reconnecting).
    • Don't go into deck builder when rejoining battle zero of an adventure (fixes showing deckbuilder en-route to reconnected adventure battle).
    • Ensure waiting overlay is shown while rejoining adventure battle.
    • Fixed a whole bunch of command serialisation functions (general reconnection improvement).
    • Fixed some command instruction handlers to pass unhandled instructions through to base class (try to avoid disconnect failures not being processed after a possible battle crash).
    • Place dead actors in correct place on reconnect.
    • Fix portraits for dead actors on reconnect.
    • Destroy SP standalone rooms and battles on player departure. Fixes stalling when trying to reconnect to greenfang battles.
    Multiplayer
    • Fixed asymmetry on Koi board.
    • Brought lobby panel titles closer in line with concept art (font & layout)
    General Client
    • Made card selection instantaneous in most cases (removed redundant server callback). Should speed up card play.
    • Minor tweaks to card draw and play animations.
    • Made character movement tween lift height increase with distance :D
    • Minor memory use tweak for static data manager loading.
    • Fixed some weirdness in local character movement tweens.
    Adventure
    • Fix client crash clearing treasure chest on party respec.
    Cheats
    • Fixed viewall command - it was clearing card views on the server!
    Custom Games
    • Added draw limit to custom game creation.
    Internal Stuff
    • Don't warn about being in a ranked battle when request comes in to cancel pending casual battle.
    • Bugfix in deadlock recovery code
    Misc
    • What? No, don't be silly. There's no such thing as a loot fairy.

    EDIT: Removed a change that didn't make the build due to merge conflicts - Farbs
     
  2. Sir Veza

    Sir Veza Farming Deity

    If we can't have a loot fairy, can we have a loot brownie?
    Even a gnome could work as long as it doesn't have Taunt.

    And thanks for the fixes!
     
  3. neoncat

    neoncat Feline Outline

    Though I am probably the only person who cares...... huzzah! Three cheers for BM. \o/
     
    Farbs and Flaxative like this.
  4. Manikal

    Manikal Kobold

    Loot Fairies!
     

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