On the front page of the module for The Defense of Woodhome... "You must sssist in the town's desperate defense..." I think that should be assist.
almost not worth mentioning but.. Campaign 'Highway Robbery' Aftermath 1 Melvin: "That was the wrong intro Gary. [...] You need a total command of your brief."
Dungeon of the Lizard Priest: it looks as though Slub Gut has been removed from the final encounter. Is this intentional? The intro text mentions him being there and now the Dungeon of the Lizard Priest doesn't actually feature any Lizard Priests...
Don't know if this was brought up yet. Notice how because the name takes up two lines the level on the opposite side states it as if "Kraydor The" is lvl. 3 & "Overbearing" is lvl. 2, while "Treebark" doesn't have a lvl.
Lair of the Yellow Dragon, text pre-second-mission text: "Eww. Gross. Why would I want to eat anything but pizz,a Melvin? Sorry man, we've got to finish this game!"
Sinister Wood module cover: "friches hidden with this forest" should be "riches" and "within". EDIT: Order of the Core's module cover says "In the hills near Shieldhaven", and the first pre-battle text says "far to the north". But the actual map location is across the bay from Shieldhaven and south of about half the dungeons. EDIT2: On the third map of Descent to the Core Karen says you finally meet Arum, but he was present in the previous two battles. Also, all three types of geomancer have "[null]" in the middle of their descriptions, even though it was supposedly fixed earlier for the apprentices. EDIT3: Temple of Scales: Names of the first, second, and fourth maps are too long to be displayed during battle. Tutorial text before third battle: "ten feet poles". EDIT4: (probably last edit) Dungeon of the Swamp King: Last map is named "Duke's Dungeon" and the boss is named "Duke Oggencot", but everywhere else in the module (including the module title and the pre- and post- text for the last battle) it talks about "King Oggencot".
The final victory text for CardStock II Secret Preview has a bundle of spelling errors: "phyician," "congratualte," "scincerity," and "Orisius" (I believe the last was "Osirius" elsewhere). It's enough to make me think it's supposed to be deliberate, but nothing else in the module has this many errors, so I report it.
I am going through the campaign and just finished the Wizard's Workshop. Text there reads "from it's artificially animated assailants", but it should be "its" (in the Aftermath screen).
Highway Robbery, aftermath of encounter 3, sentence 2: "The greedy goblins pockets..." is missing an apostrophe. Should be "The greedy goblins' pockets..." Ruby Demon Portal, aftermath of encounter 1, sentence 1: "Inside several of the demons, are useful treasures." The comma is unnecessary.
In the second Geomancers treasure hunt mission, the monsters have descriptions like Practiced [null] Geomancer.
Forest of Souls adventure: The Forest Foraging adventure aid card near the board has a few entries that may be typos: 9 Posion Oak patch 11 Were Rabbit I assume those are supposed to be poison oak and wererabbit... But they might be also intentional.
In the Arena Qualifiers mission, I believe the first stage description there is a part that says "Carhuntria" instead of "Cardhuntria" In other words, there's a 'd' missing. Note: I can't remember if that's the appropriate name for the world (I know it's the wiki name) but regardless, there's a 'd' missing.
All fixed for next release, except "Tutorial text before third battle: "ten feet poles". Which I can't find occuring anywhere. Thanks!