I won't post the whole party, but my firestorm wizard uses a lot more firestorm. It started as a way to find a use for my staff of the infernos, combustible may seem crazy but with Impenetrable Nimbus and armor it's not been an issue. Between firestarter, combustible and toughness the deck plays like it's only 27 cards. Out of those 27 cards, there are 10 firestorms, 4 fireballs and 2 volcanoes. The main issue is his own teams ability to stay alive Boom Level 1 Dwarf Wizard Staff Of The InfernoStaff Of The InfernoMagma ScepterMagma ScepterRod Of Falling CindersRod Of Falling CindersFirehide RobesKerrick's Steel BootsPerfect ToughnessFocused Pyromancy2 x Volcano2 x Reliable Mail2 x Burning Fingers1 x Rusty Armor3 x Firestarter4 x Fireball2 x Fire Spray10 x Firestorm2 x Improved Telekinesis4 x Combustible2 x Toughness1 x Shuffle1 x Resistant Hide
Now that I managed to get to the top of the charts, I guess it is time to post an updated version of the build. Not much has changed, except for the addition of holy armor and some legendaries of dubious value. The deck basically outlasts the opponent. It has so many toughness and nimbus cards that I rarely take huge amounts of damage. The damage I do take gets healed by holy armors and healing blessings. Funny thing is that with holy armors I sometimes even get healed by firestorm. Hilga Level 17 Dwarf Priest Demonic Blade Demonic Blade Holy Breastplate Holtzman Shield Absolem's Leather Shoes Medallion Of St. Vigus Demon Charm Of The 7th Circle Demon Charm Of The 2nd Circle Perfect Toughness Trained Cleansing 1 x Unholy Wellspring 1 x Demonic Feedback 1 x Purge 2 x Unholy Power 4 x Demonic Pain 3 x Healing Blessing 2 x Leather Harness 1 x Invigorating Touch 2 x Devastating Blow 1 x Rusty Armor 2 x Toughness 1 x Bad Luck 3 x Holy Armor 2 x Impenetrable Nimbus 4 x Vicious Thrust 1 x Holy Presence 1 x Demonic Revenge 1 x Escaping Run 3 x Missile Block Helga Level 19 Dwarf Priest Axe Of The Dark Soul Demonic Blade Dark Chain Shirt Azan's Icy Bulwark Glimmer Boots Twilight Talisman Skull Of Savage Iljin Shielding Token Perfect Toughness Trained Cleansing 1 x Unholy Power 1 x Consuming Touch 2 x Demonic Pain 2 x Weak Chop 1 x Run 1 x Devastating Blow 3 x Icy Block 2 x Hardy Mail 2 x Toughness 1 x Squeamish 2 x Vicious Thrust 2 x Savage Curse 2 x Unholy Wellspring 1 x Sapping Touch 1 x Purge 1 x Inspiring Presence 1 x Healing Blessing 1 x Soothing Darkness 1 x Invigorating Touch 1 x Help The Weak 1 x Rusty Armor 1 x Raging Strike 1 x Reliable Mail 3 x Impenetrable Nimbus 1 x Holy Presence Harry Level 19 Dwarf Wizard Staff Of Freezing Fire Staff Of The Inferno Greenstone Pendant Magma Scepter Brin's Storm Locket Greenstone Pendant Tempest Robes Glimmer Boots Perfect Toughness Superb Electromancy 1 x Burning Fingers 2 x Toughness 2 x Spark Generator 2 x Combustible 1 x Brain Burn 1 x Obliterating Spark 1 x Whirlwind 1 x Hardy Mail 4 x Fireball 2 x Big Zap 5 x Firestorm 1 x Run 1 x Squeamish 1 x Resistant Hide 1 x Forgetfulness 2 x Winds Of War 3 x Whirlwind Enemies 2 x Frost Jolt 1 x Cone Of Cold 1 x Rusty Armor 1 x Volcano
In my testing of Firestorm it seemed the perfect way to abuse Talented Healer . In particular my wizard has enough firestorms that it was a bit too common for him to take out his own teammates. I needed to add more heal to fix that, and since I wanted to add more heal this also seemed a perfect time to add Talented Healer . A couple of notes. 1) This mage build is very powerful and still doesn't use 3 of his yellow power tokens. That would be a major disadvantage for most MP characters (I can't imagine doing that with a warrior for example). I think this says something about the power level of firestorm and unholy wellspring. 2) Talented Healer is incredibly good with a lot of heal and a reliable way to damage your own guys. It's even better when used with heal spells that don't require line of sight to your target. 3) Inspiring Presence ends up drawing more cards than any of the human skills I've used, and it heals, and for some reason it's only considered a gold quality card. This type of build would be absolutely crazy with a couple Knife Of St. Blenko . Bing Level 11 Dwarf Priest Godtouched Spear St. Amarack's Cudgel Blessed Mail Underdog's Shield Vira's Shoes Pungent Incense Pungent Incense Jygpin's Healing Ring Perfect Toughness Focused Healer 1 x Minor Heal 1 x Penetrating Lunge 2 x Wounded Block 1 x Desperate Block 1 x Puncturing Stab 3 x Team Heal 2 x Toughness 1 x Potent Stab 3 x Talented Healer 1 x Walk 2 x Shimmering Aura 1 x Light Heal 1 x Rusty Armor 3 x Bludgeon 2 x Help The Weak 2 x Inspiring Presence 2 x Unholy Wellspring 2 x Healing Pulse 1 x Mass Frenzy 2 x Twin Heals 2 x Reliable Mail Bang Level 1 Dwarf Priest Godtouched Spear St. Amarack's Cudgel Blessed Mail Underdog's Shield Spinning Top Boots Pungent Incense Demon Charm Of The 2nd Circle Pungent Incense Perfect Toughness Focused Healer 1 x Minor Heal 2 x Toughness 1 x Penetrating Lunge 2 x Wounded Block 1 x Desperate Block 1 x Puncturing Stab 2 x Team Heal 1 x Unholy Power 1 x Demonic Feedback 1 x Potent Stab 2 x Spin Around 3 x Talented Healer 1 x Charge 3 x Bludgeon 2 x Help The Weak 1 x Inspiring Presence 2 x Unholy Wellspring 2 x Healing Pulse 1 x Mass Frenzy 1 x Rusty Armor 2 x Twin Heals 1 x Demonic Revenge 2 x Reliable Mail Boom Level 1 Dwarf Wizard Staff Of The Inferno Staff Of The Inferno Magma Scepter Magma Scepter Yaro's Scepter Yaro's Scepter Firehide Robes Kerrick's Steel Boots Perfect Toughness Focused Pyromancy 10 x Firestorm 4 x Combustible 1 x Resistant Hide 1 x Shuffle 2 x Toughness 2 x Penetrating Zap 4 x Fireball 1 x Rusty Armor 2 x Reliable Mail 2 x Short Perplexing Ray 2 x Burning Fingers 3 x Firestarter 2 x Volcano
Decided to finally post my decks up. Basically one utility wizard with a lot of encumber, positioning effects, and a small toolbox of other useful cards (Boil Armor, Whirlwind Enemies, etc), a more damage/discard hybrid wizard, and a step warrior. Fairly successful comp but it is not easy to play. This team relies on positioning and using Winds Of War very effectively. Ranting Jackson Level 1 Human Wizard Staff Of Winter Frosty Staff Bubbling Wand Greenstone Pendant Locket Of The Gale Brainfire Orb Firebug Robe Chestnut Boots Untrained Command Novice Teleportation 1 x Shuffle, Team! 2 x Cold Snap 1 x Wall Of Fire 1 x Fire Spray 6 x Frost Jolt 1 x Cautious Sneak 1 x Walk 2 x Cone Of Cold 1 x Ember Spray 1 x Maze 2 x Dimensional Traveller 2 x Perplexing Ray 1 x Force Bolt 1 x Big Zap 1 x Quick Step 1 x Acid Blast 2 x Whirlwind Enemies 1 x Boiling Armor 1 x Flimsy Block 1 x Dangerous Maneuver 3 x Winds Of War 1 x Resistant Hide 2 x Chilling Rime Stumpy Ironbottom Level 20 Dwarf Wizard Staff Of Glowing Coals Ironwood Staff Of The Magus Blasting Rod Farzil's Perplexing Horn Runestone Firewall Amulet Firebrand Mantle Salazar's Sandals Untrained Toughness Novice Teleportation 2 x Burning Fingers 1 x Reliable Hide Armor 1 x Energizing Move 1 x Volcano 1 x Simple Bash 2 x Parry 1 x Squeamish 1 x Surging Bolt 1 x Shrug It Off 2 x Force Blast 1 x Firestorm 1 x Desperate Block 1 x Rusty Armor 3 x Wall Of Fire 1 x Fire Spray 1 x Force Bolt 1 x Nimble Strike 2 x Short Perplexing Ray 1 x Ember Spray 1 x Sizzling Bolt 2 x Perplexing Ray 1 x Fireball 2 x Dimensional Traveller 1 x Resistant Hide 1 x Obliterating Spark 1 x Team Run 1 x Winds Of War 1 x Little Zap Lust Monkey Level 10 Human Warrior Lochaber Axe Bejeweled Shortsword Rageblood Dagger Trog Skin Jacket Dueler's Buckler Tough Leather Cap Off-balance Boots Perfect Command Novice Impaling 1 x Wild Run 1 x Toughened Hide Strips 3 x Reliable Hide Armor 1 x Raging Strike 1 x Block 1 x Powerful Bludgeon 1 x All Out Attack 1 x Weak Chop 1 x Blind Rage 1 x Penetrating Cut 3 x Powerful Hack 3 x Nimble Strike 1 x Run, Team! 2 x Run 6 x Vicious Thrust 2 x Unreliable Block 1 x Parry 1 x Flanking Move 1 x Dancing Cut 2 x Dash, Team! 2 x Impaler
Here is a deck that goes infinite card draws in the current build. It uses a combination of altruism/focused healer and inspiring presence to achieve it. Basically you draw out the entire deck of the focused healer with the two card-drawing priests. Then cycle Inspiring Presence to get them to draw their decks. Finally cycle charge/powerful bash to kill guys. It usually takes a turn or two to get the combo going, but that's mostly because I have not enough good cards with Inspiring Presence. Coraline Level 8 Human Priest Aureate Mace Aureate Mace Inspirational Mail Heavy Wooden Shield Spinning Top Boots Demon Charm Of The 2nd Circle Demon Charm Of The 2nd Circle Demon Charm Of The 2nd Circle Advanced Flexibility Focused Piety 4 x Devastating Blow 1 x Charge 3 x Demonic Feedback 1 x Flimsy Block 2 x Spin Around 3 x Altruism 1 x Mail 1 x Parry 3 x Demonic Revenge 1 x Slowed 3 x Unholy Power 1 x Simple Bash 2 x Leadership 4 x Bash 6 x Inspiration Baba Level 1 Human Priest White Halberd White Halberd Inspirational Mail Heavy Wooden Shield Spinning Top Boots Demon Charm Of The 2nd Circle Demon Charm Of The 2nd Circle Demon Charm Of The 2nd Circle Advanced Flexibility Focused Piety 1 x Charge 3 x Demonic Feedback 1 x Flimsy Block 2 x Spin Around 4 x Polearm Slash 3 x Altruism 1 x Mail 1 x Parry 2 x Draining Touch 3 x Demonic Revenge 1 x Slowed 3 x Unholy Power 2 x Weak Chop 2 x Leadership 6 x Inspiration 1 x Simple Bash Castkierkal Level 8 Human Priest Assuaging Mace Medic's Cudgel Pearlescent Mail Heavy Wooden Shield Spinning Top Boots Skull Of Savage Iljin Jygpin's Healing Ring Hrillia's Healing Ring Advanced Flexibility Focused Healer 1 x Charge 2 x Able Bash 1 x Flimsy Block 1 x Bungled Heal 1 x Powerful Bash 3 x Talented Healer 2 x Savage Curse 1 x Parry 1 x Boosted Heal 2 x Spin Around 1 x Slowed 1 x Light Heal 2 x Inspiring Presence 3 x Team Heal 1 x Heal 4 x Simple Bash 3 x Limited Heal 2 x Leadership 1 x Help The Weak 1 x Chain Harness 2 x Minor Heal
OK, since i have been in the top 20 for a while now, i will post my 3x wizards deck. Diane Chasseresse Level 1 Elf Wizard Chillwood StaffChillwood StaffWand Of Seared AirSensate's RingSensate's RingCinnabar RingCrimson RobeGoat BootsSuperb InsightElectroporter Novice1 x Dissolve Armor1 x Wall Of Fire1 x Dangerous Maneuver1 x Cloth Armor2 x Chilling Rime2 x Little Zap4 x Mighty Spark1 x Hot Spot1 x Winds Of War1 x Boiling Armor1 x Spark Generator1 x Cautious Sneak1 x Weakened Armor2 x Bungled Bolt1 x Immovable1 x Resistant Hide2 x Frost Jolt1 x Spark Inductor3 x Improved Telekinesis1 x Elvish Insight2 x Squeamish2 x Cold Snap1 x Dimensional Traveller2 x Dodge Eziliadee de Rochronde Level 10 Elf Wizard Staff Of WinterKazmir's StaffCinnabar RingSensate's RingBurning BangleRunestoneFirehide RobesXander's BootsInsightElectroporter Novice2 x Flash Of Pain1 x Wall Of Fire1 x Spark Generator1 x Little Zap1 x Walk1 x Winds Of War1 x Flanking Move4 x Frost Jolt1 x Freeze1 x Cold Snap2 x Potent Spark1 x Arcane Aura1 x Boiling Armor1 x Chilling Rime2 x Elvish Insight2 x Hot Spot1 x Resistant Hide2 x Firestorm1 x Spark Inductor1 x Dissolve Armor1 x Dimensional Traveller2 x Improved Telekinesis1 x Escaping Run1 x Missile Block2 x Squeamish1 x Ember Spray Morgane la Fey Level 10 Elf Wizard Frosty StaffSub-zero StaffCinnabar RingRunestoneSensate's RingWand Of Seared AirPixie Hide CloakGoat BootsInsightElectroporter Novice2 x Wall Of Fire1 x Spark Generator1 x Little Zap1 x Walk1 x Immovable1 x Force Bolt1 x Maze1 x Hardy Mail2 x Winds Of War2 x Freeze2 x Frost Jolt2 x Cold Snap1 x Boiling Armor2 x Chilling Rime2 x Elvish Insight1 x Hot Spot1 x Resistant Hide1 x Spark Inductor1 x Weakened Armor2 x Improved Telekinesis1 x Dangerous Maneuver1 x Dimensional Traveller1 x Superstitious1 x Dissolve Armor2 x Squeamish2 x Cone Of ColdThe goal is to outmaneuver the opponents utilizing greater elven mobility, "slide" cards, and encumber. This deck really shines against decks who needs to get close to deal damage, like 2 or 3 x warriors builds, or mage/warrior/priest build. It looses badly to firestorm decks unless it's lucky with the hides. This is a post fireball nerf version, and still in testing, since Eziliadee was running Staff Of A Million Fireballs, but the range nerf on fireball made that staff too resource consuming to be worth it.
What do you do if you get spread out by a whirlwind? Not that I'm suggesting its fair to call the most random card in the game a meta balancer or if you get very spread out in dungeon map. just asking if you can handle that resonably somehow because that was my one issue when i used a similar build to prove talented healer was way overpowered before.
I don't worry much about it. If the only counter against your deck is that your opponent draws a specific card turn 1 and then gets lucky with the effect then that counter can be neglected. I don't really play the deck though as it is terribly boring. It's more there to show how broken infinite heals are.
I know what you mean i did 3 ranked matches and 4 challenge to make sure it was massively overconsistent before and then i scrapped it despite a 100% win ratio...
A few updates to my build, mostly more Short Perplexing Ray on Stumpy, as well as a new robe. Ranting Jackson Level 1 Human Wizard Staff Of Winter Frosty Staff Cinnabar Ring Rod Of Winds Locket Of The Gale Wand Of Seared Air Firebug Robe Chestnut Boots Untrained Command Electroporter Novice 1 x Cautious Sneak 1 x Boiling Armor 2 x Chilling Rime 2 x Cold Snap 1 x Spark Inductor 1 x Shuffle, Team! 2 x Whirlwind Enemies 1 x Maze 1 x Quick Step 1 x Hot Spot 1 x Spark Generator 1 x Dissolve Armor 1 x Flimsy Block 1 x Walk 1 x Resistant Hide 6 x Frost Jolt 2 x Cone Of Cold 1 x Dimensional Traveller 1 x Whirlwind 1 x Fire Spray 3 x Winds Of War 1 x Ember Spray 1 x Improved Telekinesis 1 x Dangerous Maneuver 1 x Wall Of Fire Stumpy Ironbottom Level 20 Dwarf Wizard Counterblast Staff Ironwood Staff Of The Magus Befuddling Stone Farzil's Perplexing Horn Runestone Vira's Chain Forceful Robes Salazar's Sandals Untrained Toughness Electroporter Novice 1 x Maze 1 x Jarring Block 1 x Reliable Hide Armor 1 x Squeamish 1 x Perplexing Ray 1 x Spark Inductor 1 x Force Cone 1 x Surging Bolt 2 x Sorcerous Blast 1 x Spark Generator 2 x Force Bolt 1 x Energizing Move 4 x Short Perplexing Ray 1 x Penetrating Bolt 2 x Parry 2 x Counterspell 1 x Resistant Hide 1 x Dimensional Traveller 1 x Desperate Block 1 x Surging Blast 1 x Nimble Strike 1 x Teleport Self 1 x Winds Of War 1 x Team Run 1 x Wall Of Fire 1 x Stone Spikes 1 x Shrug It Off 1 x Obliterating Spark 1 x Rusty Armor Assault Level 13 Human Warrior Lochaber Axe Bejeweled Shortsword Rageblood Dagger Dependable Mail Dueler's Buckler Tough Leather Cap Off-balance Boots Perfect Command Novice Impaling 1 x Wild Run 2 x Mail 1 x Powerful Bludgeon 1 x Run, Team! 1 x Weak Chop 2 x Impaler 3 x Nimble Strike 1 x Block 1 x Flanking Move 1 x Toughened Hide Strips 2 x Unreliable Block 3 x Powerful Hack 1 x Reliable Mail 6 x Vicious Thrust 1 x All Out Attack 2 x Dash, Team! 1 x Raging Strike 1 x Parry 2 x Run 1 x Dancing Cut 1 x Penetrating Cut 1 x Blind Rage
Why do you like Sensate's Ring so much over more Burning Bangle's? Firehide robe's are sick! Would you run more if you could find them?
About sensate ring, there is 2 things : first, Imp TK is a great card, both for defence (by by mr warrior) and offence (oh, you landed on lava !). Second, the cicle power of squeamish really offset the disavantage most of the time. Also bangle has firespray wich is often a dead card. About the hides i'm pretty sure i woulsnt play more of it, firestorm is too dangerous.
Here's my post-Talented Heal-nerf build. Doing OK so far, except it wants to disconnect me. McManus is a vampire, Kint is more-or-less a healer, and Kobayashi is a jack-of-all-trades wizard. McManus Level 5 Dwarf Priest Lifesuck Spear 16UInkdark Halberd 12EDark Chain Shirt 8ESlippery Shield 18RBoots Of The Foolish 7EKristoph's Skull 12LBadjeera's Black Relic 6EHand Of Melvelous 7LPerfect Ferocity 18RFocused Healer 18R3 x Talented Healer1 x Wild Run1 x Devastating Blow1 x Blind Rage2 x Enervating Touch1 x Draining Touch8 x Spear Of Darkness1 x Inspiring Presence1 x Impaling Stab1 x Frenzy Aura3 x Hard To Pin Down1 x Sapping Touch2 x Bludgeon1 x Dwarven Battle Cry1 x Dangerous Maneuver1 x Polearm Slash1 x Quick Step1 x Consuming Touch1 x Hardy Mail1 x Reliable Mail2 x Lunging Strike1 x Cause Fumble Kobayashi Level 9 Human Wizard Chillwood Staff 15UIronwood Staff Of The Magus 18RBlood Locket 12RBlood Locket 12RBlood Locket 12RBefuddling Stone 6RFirehide Robes 6EGlimmer Boots 6CPerfect Command 18RElectroporter Novice 8U1 x Obliterating Spark1 x Dimensional Traveller4 x Squeamish1 x Bungled Bolt1 x Penetrating Bolt1 x Desperate Block3 x Path Of Knives1 x Flanking Move2 x Firestorm1 x Short Perplexing Ray1 x Force Bolt1 x Maze1 x Dash, Team!1 x Cold Snap1 x Nimble Strike2 x Mighty Spark1 x Chilling Rime1 x Run1 x Parry1 x Spark Inductor1 x Spark Generator1 x Run, Team!3 x Winds Of War1 x Frost Jolt1 x Hardy Mail1 x Surging Bolt1 x Resistant Hide Kint Level 6 Human Priest Godtouched Spear 18ESt. Xarol's Mace 12LMail Of Succor 15UAegis Of The Defender 18EReckless Boots 7RGreasy Tome 3RGreasy Tome 3RGreasy Tome 3RInspired Command 18RAdvanced Piety 15U1 x Fright1 x Inspirational Thinking1 x Dynamic Armor3 x Bungled Heal2 x Sapping Touch1 x Potent Stab2 x Defender's Block1 x Inspiring Presence3 x Demonic Revenge2 x Altruism1 x Wild Run1 x Puncturing Stab1 x Weak Chop1 x Weak Parry1 x Twin Heals2 x Greater Heal2 x Team Heal1 x Penetrating Lunge3 x Mass Frenzy1 x Shuffle, Team!1 x Sprint2 x Shredding Strike2 x Help The WeakEdit: Seems to be a bit unreliable. Have dropped down to 1430, my lowest rating for quite a while.
Does anyone use a wizard without Resistant Hide? I've skimmed through recent builds on this thread and as far as I've seen every wizard build includes this particular card. If items with Resistant Hide are such good value that players never choose any other option, then perhaps some changes are in order. I know I personally would always use Resistant Hide on my wizard, because I've got a bunch of different tokenless robes with that card + some other useful cards. With such good tokenless options, I barely even consider any other option. (Maybe if I'm feeling evil I'll consider Tempest Robes for the whirlwinds, but that item has Resistant Hide as well.)
Resistant hide is so good compared to other armor options that I would almost never consider not using it (the one exception would be to play more arcane aura for a direct damage mage, but I haven't actually done that yet). Even if all resistant hide armor cost a token I would just spend the token and use tempest robes since the whirlwinds would be worth it. The armor power of a hardy mail (2/3 chance to reduce 2 damage) combined with immunity to most offensive mage options is way too good to pass up. To be honest, it's better than most warrior armors, which is bizarre-seeming to me (warriors ought to have the better armor options). The way I would fix it is to just leave resistant hide on monsters like zombies (which makes more sense flavor-wise anyway) and change all instances of resistant hide on player cards to thick hide armor, much like the fireball "fix" that changed all instances of fireball to ember burst.
I actually use Robe_of_Lightness for the extra cycling ability on my wizard. Other than that, I agree that nothing else is more attractive than resistant hide in that slot.
I honestly don't care about Resistant Hides. If my wizards have them on it's because of the other cards that come with them (most notably slide back or whirlwind cards). I've never had hides really have any effect on the game either, for me or the opposing wizards. Of course I tend to play slightly differently as well.
Elgigal Level 1 Dwarf Warrior Infused Greatclub Double-edged Sword Polished Plancon Jerkin Of Thorns Underdog's Shield Shifty Skin Hat Crafted Monkey Boots Perfect Toughness Novice Chopping 1 x Spiked Mail 1 x Sprint 1 x Dangerous Maneuver 1 x Mail 2 x Impaling Stab 1 x Trained Bludgeon 1 x Vicious Thrust 2 x Toughness 1 x Able Bludgeon 2 x Potent Stab 1 x Reliable Hide Armor 2 x Puncturing Stab 1 x Desperate Block 1 x Weak Chop 3 x Bludgeon 1 x Slicer 2 x Dancing Cut 3 x Obliterating Bludgeon 1 x Thick Hide Armor 1 x Scamper 1 x Backbiting Strike 1 x Shuffle, Team! 2 x Rusty Armor 2 x Wounded Block 1 x Chop Fieldrobking Level 1 Human Priest Mace Of The Angry Novice Greyworm Mace Mail Of The Martyr Steel Shield Boots Of The Foolish Twilight Talisman Incense Of Roiled Air Crespin's Shroud Untrained Flexibility Advanced Cleansing 1 x Healing Rays 1 x Dangerous Maneuver 2 x Inspiration 1 x Block 1 x Retreat 1 x Soothing Darkness 2 x Purge 1 x Quick Step 2 x Nimble Strike 1 x Wild Run 1 x Impenetrable Nimbus 1 x Touch Of Death 1 x Mass Frenzy 1 x Shield Block 1 x Horned Plates 2 x Bludgeon 1 x Flanking Move 2 x Cause Fumble 2 x Mind Worm 2 x Violent Overswing 2 x Martyr Blessing 1 x Help The Weak 1 x Slowed 1 x Surging Shield Block 2 x Minor Heal 1 x Holy Presence 1 x Able Bash DeathSpells Level 17 Human Wizard Ironwood Staff Of The Magus Sour Staff Rod Of Winds Locket Of The Gale Gaudekki's Orb Ring Of Appropriation Firebrand Mantle Off-balance Boots Thoughtful Command Apprentice Sparking 2 x Winds Of War 1 x Spark Generator 2 x Acid Jet 1 x Firestorm 1 x Burning Fingers 1 x Spark 2 x Telekinesis 1 x Surging Bolt 1 x Nimble Strike 1 x Obliterating Spark 1 x Walk, Team! 1 x Wild Run 1 x Penetrating Bolt 1 x Glob Of Flame 1 x Unreliable Block 1 x Zap 2 x Acid Blast 1 x Devastating Spark 1 x Desperate Block 1 x Whirlwind 2 x Whirlwind Enemies 2 x Potent Spark 2 x Ember Spray 1 x Parry 2 x Run 1 x Improved Telekinesis 1 x Resistant Hide 1 x Forward Thinking
Zelda Level 14 Human Warrior Thornhill Sword Infused Greatclub Dull Shortsword Ancient Runed Breastplate Antler Shield Rusted Headdress Skipping Boots Apprentice Guidance Powered Slicing 1 x Clumsy Chop 1 x Battlefield Training 1 x Weak Chop 1 x Flanking Move 1 x Walk, Team! 1 x Hard To Pin Down 2 x Shifty Stab 1 x Attack, Soldier! 1 x Reliable Hide Armor 3 x Lunging Hack 1 x Scuttle, Team! 1 x Inspiring Armor 2 x Jump Back 1 x Healing Dash 2 x Rusty Armor 3 x Bludgeon 1 x Obliterating Chop 2 x Slicer 1 x Unreliable Block 2 x Pulverizing Bludgeon 1 x Crafted Mail 1 x All Out Attack 1 x Trained Bludgeon 1 x Skillful Strike 1 x Able Stab 2 x Chop Gandalf Level 13 Human Wizard Panther Staff Pulsing Staff Orzo's Excellent Wand Burning Bangle Blazing Skull Fiery Shard Cotton Wizard's Robes Jackrabbit Boots Infected Apprentice Sparking 1 x Zap 1 x Ember Spray 2 x Arcane Beam 1 x Long Spark 1 x Big Zap 2 x Spark 1 x Spark Generator 1 x Lunging Hack 1 x Penetrating Bolt 2 x Little Zap 1 x Sorcerous Blast 1 x Healing Dash 1 x Devastating Spark 2 x Arcane Aura 1 x Magma Spray 1 x Short Spark 1 x Stone Spikes 4 x Hot Spot 1 x Festering Guts 1 x Acid Blast 2 x Force Cannon 1 x Surging Blast 2 x Shuffle 1 x Telekinesis 2 x Surging Bolt 1 x Mail festering guts is op Sarah Level 14 Human Priest Healer's Hefty Club Feathergod Blade Sparkling Mail Lightweight Buckler Jackrabbit Boots Flawed Relic Purging Charm Hand Of Melvelous Advanced Guidance Advanced Cleansing 2 x Controlled Overswing 1 x Avenging Touch 1 x Enervating Touch 2 x Attack, Soldier! 2 x Healing Rays 1 x Hit The Deck 1 x Lunging Hack 2 x Heal 2 x Draining Touch 1 x Wounded Block 1 x Consuming Spear 3 x Purging Strike 1 x Limited Heal 1 x Healing Dash 2 x Spear Of Darkness 1 x Healing Pulse 2 x Stone Feet 2 x Purge 1 x Holy Armor 1 x Unreliable Block 1 x Block, Soldier! 1 x Holy Presence 1 x Purging Burst 1 x Surestrike Blessing 2 x Mail