I'm curious to see all of your designs. As our players get more creative and show off their custom maps, I get more excited to see the next map. This thread is to organize all of the custom maps into an easy to browse format. Please if you have any designs feel free to show us! The Burglars by MikeF Forgotten Hoard by Neofalcon MP Bar Room Brawl by Oberon The Book of Faces by Pengw1n The Cursed Cannibals by Fury Jayce: Unspeakable Forest Dungeon 8-bits Farbs: Zombie Wave Attack The Legend of Cardhuntria The Great Wall Two Forts Lance: Treasure Island Shipwreck The Arena Evolved: The Defiled Septum Shattered Mausoleum If I have not listed your map than feel free to let me know and link your map! [Yet to be done] Add pictures, links to users, shrink thread urls to link off names
Great initiative - this should be stickied! Also I remade my map in a new thread - which is posted in the wrong sub-forum... http://www.cardhunter.com/forum/threads/custom-map-pve-pengw1n-presents-the-book-of-faces.2074/
Suggestion - a guide to how to play these custom maps in the opening / 2nd post? I'm almost certain I could do a quick search and find out exactly what to do with the downloaded files for each map, but if this is going to be a big summary topic it might be useful to have.
Here are a few more: Shipwreck by Lance (a work in progress) http://www.cardhunter.com/forum/threads/custom-map-shipwreck.1886/ The Arena by Lance http://www.cardhunter.com/forum/threads/custom-map-the-arena.1885/ The Great Wall by Farbs http://www.cardhunter.com/forum/threads/custom-scenario-the-great-wall.1823/ Two Forts by Farbs http://www.cardhunter.com/forum/threads/custom-scenario-two-forts.1845/ Forgotten Hoard by Neofalcon http://www.cardhunter.com/forum/threads/custom-mp-map-forgotten-hoard.1901/
I found the cheat code to get into the editor, but because I'm not a club member I can't test the result. Does anyone know how the game treats holes in the board (from deleted tiles)? I'd like them to be Impassable rather than Blocked.
Holes used to be treated as Blocked, but that was before Jon added Impassable. I suspect it's still the case though.
Quite possibly. Although, for deck testing proposes not having a cap is great. As a result I was able to achieve what I believe to be the most damage to visit the world of card hunter. (Although, I am working on besting my own record with quadrupedal digit damage.) I posted the video here: http://www.cardhunter.com/forum/threads/damage-bragging-all-out-attack.2177/
I have a little custom campaign if anyone wants to try it out. It's 3 parts. http://www.cardhunter.com/forum/threads/custom-campaign-the-cursed-cannibals.2347/
I've been playing around with the board editor, but I can't test my results because I'm not a club member. (Please tell me if I'm doing the spawns and markers wrong.) Here's what I have so far: Choke Points My first map. The holes are supposed to be Impassable; if the game treats them as Blocked I'll have to fill them in with water. Improvised I was feeling silly today and made this. I don't know if I'm the first to have this idea, but it would be worth it if just one person laughs. And it may even be a decent board.
They are where your dead units go to when they leave the board. Check out tons of bug posts where markerless boards caused mayhem with dead units. The dead do not suffer the living !
So I definitely did not set those, and my scenarios played out fine, and I never noticed. Do I still need to mark them?
Nah. If the markers are missing then dying characters just fly off the board and never land anywhere. I keep forgetting to add them on my custom maps too. (It turned out that the bug with dead characters remaining on the lowermost square was unrelated.)