Why another build in one day? To try to fix some crash bugs that have been showing up in Beta 2.20. Let me know if they are still occurring (or not). Battles Damage command doesn't crash when attempting to apply damage from a card that has already been discarded (fixes crash when parrying predictable stab with an armor trigger). Clean up card displays for cards after applying damage from a card that was in the process of being discarded. Adventures Fixed minor bugs in Black Oaken Heart, Hall of Vespers and Chamber of Mazes, moved High mountain pass and Alet Zhav Adventures on map. Deck Builder Fixed the character sheet usable item check to not screw with the talent pool.
Hmm, I can't reproduce this. Hard to Pin Down flies to the character while the move is resolving. Can you explain what you are seeing more?
Tested against ogre bruisers in Lair of the yellow dragon. Card stays on screen and obscures the move destination. edit: HtPD tested fine against gnome berserker chops.
Worked correctly when I was fighting dogs while rescuing the mayors daughter. Maybe it's some sort of bug with the ogres?
The card stays in the center of the screen until you move your character, then disappear. It's a little bit annoying but it works. You have to move the map to see where you want to land your character.
This is the case with all cards that make you move upon reacting. It took me quite a while to figure Dugrims solution out, i think this should be changed. I suggest to either move the Card a 100px to the side or allow it to disappear on click like a card that pops up because its new to the player.
It's definitely supposed to move aside when you are choosing your destination. Hard to Pin Down does this sometimes but not others and we're trying to work out why now.