immediate reaction: Curse Attraction is hilarious! $X^ D What an incredible way for Humans to brute-force cycle their decks! $X^ b edit for question: Dark Pulse actually targets multiple, or is it only meant to affect multiple? (I see this question applies to multiple cards, too.) edit for observation: Human 1/1/1 combo potential is strong here... edit for slight mixture of amusement and disappointment: Empty Fist is Common. Strong Hack is Rare. lol $F^ , edit for potential nitpick: Restless Seal doesn't really feel like a Handicap. Backbiting Strike and Jarring Block aren't Handicaps. In my mind, even the "travelling" part is just part of the Block reaction, as opposed to its own separate re/action, but I'm sure you just wanted another card in this "Handicaps matter" expansion. $;^ J edit for tempered celebration: Subtle Arts!!! YES!!! You finally did it!!! lol $X^ b And boy, did you do it — one of my favorite elven suggestions coupled with a crazy power I don't think anyone ever expected to happen but with a caveat that's certainly not too terrible which then also allows for Handicap synergy? lol wwooooww $:^ D $:^ D Nice name, too, considering what all you wound up doing with this. edit for huh? Vow of Poverty isn't hybrid Handicap? "If you have fewer than the necessary cards to discard at round's end, you must keep a whole hand full of various Handicap cards." Hm. edit for finalization and to stop editing: Lots of things I could comment on once again. Overall, looking exciting. $:^ ] Some things look potentially overpowered, but since it's all so conditional, and of course you control the card suites to an extent via item creation, it'll probably work out. Since I've said all this much, I might as well disclaim, I'm not a fan of the naked bodies sprinkled here and there, but since CH continues to have comparatively so little of it, here I still am playing, eh? ~ Some attachable cards not separating the Attach/Duration/etc. section from the actual reactive stuff; I know Knights brought up some questions about that themselves on Discord; hopefully, that'll all straighten out soon enough, too.
Elves (re)gaining access to Step 3! Sounds like the resurgence of Vibrant Pain. Honorable Block seem to have a lot of build-around potential. After all, you can get so many change facing in a deck, mainly in form of Step attacks. These two are quite strong cards, but probably balanced enough on a racial slot. There are some other cards I'm concerned about. Should Travelling Curse build ever get viable, the lack of counterplay is going to be a problem. It's like the old Firestorm, except more random. As with updated Shifting Block, Empty Palm is also a card drawing block. Although 4+ isn't the most reliable, card draw is such a big deal that I think this card needs to be closely watched as well. Icy Apparition is balanced in a vacuum, but I'm not sure about giving that much LOS-circumvention to cold wizards. Of course, all of this depends on itemization, so maybe I'm far off. The new expansion symbol is an anvil... does that mean there will be more Anvil Strike items? It's the first full expansion since I've been a Card Hunter, so I'm hyped like never before. Can't wait to play these new cards myself.
FYI: For "start of round" effects, the order is: Cards in hand Character attachments Terrain attachments So Slippery will let you dodge lava, but not the new Empty cards. EDIT: Does "Unplayable on Victory terrain." on Empty Mind refer to caster or target? Stoic's Blade looks like a good counter to frost mages.
Too bad I've been awake for 60 hours. Didn't have the fun of looking at the cards and figuring out the stuff everyone is surprised about over the next 8 months during the first 6 seconds. (Bad meds got me, but I used to be like that. In early-ih MtG days, I and a sorta-pro player and/or another friend of mine at MIT would just look open packs from brand-new sets, and just go "Eh". "Huh?" "WTF?" Then, like 6 months later, you'd hear kids bragging about how they figured out how to play the WTF card and claim it wasn't even intended! I remember us spotting the infinite line/mana combo as it came out of the pack, although today, I can't even remember what was. (An Ivory Gargolye and something else maybe...)
At any rate, I am pretty out of it, but here's a quick stab after what seemed like 6 seconds card. (But I'm so tired, maybe it was really 30 seconds each.) Curse Attraction---Spoiler: Bad Pathfinder Empty Mind: Broken! (Fun Broken that is.) Hot Spring: Camping Much? Empty Fist: Kiddies are gonna love discovering this one! Iai Strike: So exciting! Enjoy it now - it won't last! Icy Apparition: People are gonna be pissed. (So, we'll wait to ban it?) [Actually, can't really guess until I know what gear anything in on. hope you guys thought it through...]Stoic's Blade: Make a build around this? Who'd think of that? Vow of Poverty: Now: Yawwwn. But with every dev thinking that making more empty cards is cool, give it what? 5-8 sets 'till ban? [But just guessing - need to see the gear/set]Honorable Attack: Probably a niche card - I always prefer to attacks guys in back of me! Awful Flames - Ditto
Oops... forgot to rate that last one: Cardhunter: 3 sets to eh. 5-6 sets to bad. 7-9 sets to dead. But again, cards don't tell you much until you see what gear it's on... just an educated guess on something pretty unknown. Guess you don't want us to see what gear they're on because the dev's are gonna get all jealous when the 1300-players perfectly predict the ban list before you do. In all fairness though, I admit that teasing with something as interesting, yet meaningless as the non-gear attached cards is, admittedly, pretty clever. (Wonder if it's a bug?) "Garry rushs in, but Melvin knows not to drive an modified 1974 Pinto into a demolition derby." (Look it up kids.) P.s. At least when this game dies, I bet the Wiki still won't know how to spell "Cardhunter."
P.p.s. Yea, I'm tired. I was just joking around, while nonetheless trying to make some serious predictions. But yea... this that type of "conservative" card design, I see more Hearthstone and Legend of the Duelist in my not-so-distant future. You can't break your toys and play with them too. (Unless you keep this out of Ranked.)
BTW... you do know there are higher-level tokens already worked into the game design right? Did you even think about using them? (There gonna freak the kids out cause they're so cool. [And if they're too high-level to be used on a level-18, I could sort-of tolerate that.])
From the little that has been said, they plan items in this coming set with one gold and one orange power token. These are not planned to be usable in ranked, although they may add some special pvp mode in the future to incorporate them, outside of ranked. Also, Flax and Civil have made it clear that these are only draft versions of the cards, and that they will change based on player input from the test server. Some of them do seem a bit powerful, but that can be moderated if everyone thinks it is a problem.
YugiCardhunter-Oh One reason Magic the Gathering did so well in Alpha is because there were so many different cards, with so many effects and so many weird effects. But so many of the cards were different from so many others, yet, at the same time, similar to so many others in a certain ways. Clever players were actually popping out new combos decades later. But most cards ought to be able to work with most cards. We have Ancient-Grudge Pathfinder. It's cute. Wouldn't mind 2. 3'd probably too much. And I don't just mean "big kill", I just mean that Ancient Grudge just has one "real" purpose, and it just doesn't go with anything else very well. Not saying those cards are gonna have killer-combo, but they all seem to sort of, um, "Like themselves too much?" Back in Mtg, the combos tended to 2-card or 3-card combos and pretty basic stuff, even tough the cards also really "mixed it up" as there were a whole lot of cards where if you really thought about it, they were also pretty good for doing the exact opposite of what they seemed like they were supposed to do. I went nuts making original decks, and did way more 2 or 3 card combos. But still, so many thing when with so many things, I never ran out of new idea during any of the years that I played - maybe 10 hours a week. (Wow... that's a long time for seeing 40 people face-to-face these days, isn't it?) Before the resticted list, they had Plague Rats that make all other Plague Rats bigger. But that's it... one card = entire them. Gauntlet of might could pump up mountains and all red creature.. Pretty versatile. It was a creature game, but you could play without creatures. And whatever you through you were gonna play, someone might decide otherwise and perhaps use it against you, (but not most of the time.) The problem with Yugioh is they have bunch of Blue-Eyes cards that the dev's all 'secretly" made to work together. And "Red-eye cards" to work together. And Fortune Fairies or whatever, that all work together. So kids try to build "one good deck", and eveything that's not in the theme isn't useful. See where I'm going with this? Again, maybe I'm tired and paranoid, but that type of "theme a", "theme b", "theme c", "there d", expansion #87: "theme 247 revisited." In my opinion, that's not where you want to go. So, if you read this... maybe I should change my prediction: 4 Set until you figure it out. (And again, sorry for being so annoying. It's not a simple thing, I'm dsylexic and might see it really differnetly when I wake up and much more differently when I'm on my med's again in 3-5 days.) But that's related to the talking to much, and maybe saying the wrong thing. Playing politics like the guy who's suckering people into hating him. BUT I'm pretty sure (96.3%??) this is NOT what's going to keep the game alive.
Huh. Just one or two supertokens sounds like a smart move. Ease in real slow with plenty of room to grow. Smart. Feel dumb I didn't think of it. Test cards: It's the type of cards... maybe the one where i joked "When do we ban it?" will be tweeked, but look at the "YugiCardhunter-Oh" thread I wrote immediately above. They're not Yugioh per-se, but seem to be going much much more in that direction than in the direction of appreciating all the hard work that went into making Cardhunter what it is.
You should take sleep. Whatever we may do to ruin the game, it's not happening today, not very soon. Pass until you draw... Ready to Panic Boost/Handicap 3+ When an enemy moves next to you, create a Panic card in your hand. Keep. Most of the new cards are pretty generic, Vow of Poverty is the only card that does not interact with existing cards.
So, new classes? Are he gonna get a full 9 - 10 like in Hearthstone? Could be pretty cool for new players... that huge thrill when you get an item that matches your class, and an even bigger one when you get two that match. (Guess I know why you changed the drop rates now.) BTW... new drop rate isn't too good for me... I rarely play Priests, and haven't gotten too much for Priests from the DDiDDiD(*). So I don't play much, but it's the class I have the least gear for, and so, the class most lacking in gear. * - Double Dip in Daily Deal is Dead.
DEAR KNIGHTS: No.... seriously... you should be tweeking! Not starting with "Let's do some stuff that's really cool!" 'Hey can anyone guess what this one will do?" Did you want to Combine Yugioh with Magic the Gathering: Tactics? (Tactics is the Cardhunter ripoff that died quickly.) Reminder: I did suggest "Cardhunter 2." I guess Honestly, looks like a great set for that. But aside from talking to myself, not sure why I'm wearing out my keyboard... I am seriousness... have you ever wondered why we don't have too many cards like that yet? Didn't look at what you're doing to the new maps/nerfs yet. BTW... since you nerfed the Castle, I'm guessing you're trying to make the game easier. Funny thing, although I'd still need to see the gear, I wouldn't be surprised if some of the stuff makes it harder for some of the newer players to play. (Wow.. I'm tired and hope I'm wrong, but yea... I'll guess again when my concentration is better, but I'm seeing some kids making builds that don't work and leaving.) Compared to Cardhunter, seems a tab bit more like Yugioh. Yugioh is very popular. Maybe you can copy them. I'll even tell you the trick... you just make a LITERALLY 500+ hour TV commercial to hook the kids on it!) Someone told me to think more optimisticly. Ok... Suggestion: Kiddies like really "big and powerful" (meaning "stupid" kill-yourself cards. So one clever trick to do increase revenues a bit without effect balence is too make that really fun stuff, but hope/assume a new batch of newbs arrive as quickly as the old ones figure it out.(*) Sorry. I really don't want to be such a pain in the ass. How about ending the April's fool joke and try tuning some cards? Maybe play-test some new effective and then PICK ONE OR TWO risk leaving in the set when you go live? You know, alter them in ways where your best guys have pretty good idea how they're gonna play out? (Ok... I'm dumber than I used to be. Maybe some of you are geniouses who know how to pull this off.) [But then why are we playing Yugioh?] Let's see: Next Guess: Knights: Maybe 4-5 sets before they know what I'm talking about? Again. Tired. Haven't seen the gear versions yet. Don't you love hanging out with your friends at cancer treatment ward, wondering how long it'll take them to die? * - Wish I could take credit for that idea, but I stole the idea from Richard and Lord of the Pit.
Hey, MtG had an infinite life combo. Maybe put that in? Oh wait... NM. We'll just race to run the timer out which, is what we do in Oozeball anyways.
They haven't said anything about new classes, thankfully. I think I remember seeing some one of the new team, (I don't remember if it was Flax or Civil) say that they weren't considering that. If I am right about that, that probably won't be changing, either. I really hope not, anyway. I've made suggestions as to how it could be done, but I don't even like those suggestions myself.