Peasant builds:

Discussion in 'Deck Building' started by Proud Peasant, Jan 15, 2018.

  1. Proud Peasant

    Proud Peasant Kobold

    Elf Warrior 1
    Level 9 Elf Warrior

    Elf Warrior 2
    Level 1 Elf Warrior

    Elf Warrior 3
    Level 1 Elf Warrior

    Human Wizard 1
    Level 1 Human Wizard

    Human Wizard 2
    Level 1 Human Wizard

    Human Wizard 3
    Level 1 Human Wizard
    Human Wizard 1
    Level 1 Human Wizard

    Human Wizard 2
    Level 1 Human Wizard

    Human Wizard 3
    Level 1 Human Wizard



    I am currently looking for more peasant builds; I'm using the two above to hover around 1300-1400 rating.

    Any advice and criticism is appreciated.
     
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  2. smg225

    smg225 Kobold

    Other people will have more to say, and more useful I'm sure, but my first impression is: put a stolen torch where the militiaman's pikes are. maybe one of the three give a warrior's mace instead, just for variety.

    eta: I know it's a rare item, but if you had any drow rapidities, they fit really well with dancing strike, essentially making them nimble strikes.
     
  3. Goodwin

    Goodwin Ogre

    you could of course "cheat" using bejeweled shortsword which is arguably way too powerful for a common.
     
  4. Sasoo8

    Sasoo8 Guild Leader

    If you find St Darqar in game, talk to him about builds! He's dedicated to using commons/uncommons and has gotten as high as 1500's.
     
  5. pr0s3lf

    pr0s3lf Kobold

    boots with investigate
     
  6. Proud Peasant

    Proud Peasant Kobold

    Human Warrior 1
    Level 1 Human Warrior

    Human Wizard 1
    Level 1 Human Wizard

    Human Priest 1
    Level 6 Human Priest

    This deck was built because of two reasons:
    1) I wanted to use Alpha Positioning
    2) I wanted to use Smoke Bombs

    It doesn't work too well, though, wins about 40% of the time.



    Elf Priest 1
    Level 9 Elf Priest

    Elf Priest 2
    Level 1 Elf Priest

    Elf Priest 3
    Level 1 Elf Priest


    This deck was built to use Silversmith & Inquisitor's strike together.
    It seems decent, though the Priests are a bit squishy.


    A deck that started with two Initiate's Glaive & Alpha Positioning.
    After realizing that a Triple Human, War-Wiz-Priest Team with Triple Alpha Positioning *can* be decent, I've fiddled around a bit...
    This is the result.

    It plays well; the wizard has lots of Control to move enemies & allies, the laser beacons synergize with Curse of Fragility. Similarly, the Flaring Torches - apart from being awesome against all the werewolves running around - also provide extra damage with Curse.

    Even Gust of War deals 3 damage if combined with Curse...

    Forcefields & Greater Heals keep my party alive - mostly.
     
    Last edited: Jul 29, 2018
    Sir Veza, ParodyKnaveBob and Maniafig like this.
  7. Proud Peasant

    Proud Peasant Kobold


    A triple Dwarf-wizard deck originally created because I like Big Zap.

    It has currently won me both games I've played with it, though I am currently around 1200-rating, so that probably doesn't mean much. It is quite fun to play, though.
     
    Sir Veza and ParodyKnaveBob like this.
  8. Proud Peasant

    Proud Peasant Kobold

    Dwarf Warrior 1
    Level 6 Dwarf Warrior

    Dwarf Priest 1
    Level 6 Dwarf Priest

    Dwarf Wizard 1
    Level 10 Dwarf Wizard

    This team has allowed me to reach 1501 elo. Finally, purple peasants!

    In play, it works pretty straightforward: The priest buffs with Unholy Wellspring, the Warrior attacks and hopefully is attacked while having mimetic armor(s) + unholy wellspring(or jump back to dodge), the Wizard spams gust of war to control positioning, moving both allies and enemies.

    Sometimes, Unholy Wellspring allows the Wizard or in rare cases the Priest to deal necessary damage.
     

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