Fun fact, Vampire's Kiss used to heal 2 for every point of damage. It made Vampires near unkillable and was thankfully nerfed.
Vamps try to get to the free move cantrip through several methods now: stacking either fleet or flight with quick run or flanking move OR while talented healer is attached, healing dash is cantrip as well. Less reliable is turn order and slippery.
Rigidity Magic Arcane Attach to taget. When target plays a move card they can only move in straight lines. Duration 2. Range 8
I just had a Major Payne moment there where he's being insulted and all he took out of it was about him being rigid. Edit: After looking up the quote it was frigid not rigid Emily: And I call you an insecure, overbearing, psychopathic, edictorial, ego maniacal, frigid lunatic A**HOLE! Major Payne: I ain't frigid.
Overburdened Magic - Psychic Target discards every card in their hand then draws 1 card. Unpreventable?
Not sure how to classify some of these or if they'd be too OP for the game but I came up with a few more ideas: Monster Brawl Range 4 Duration 1 All characters with Form cards attached affected by this card may only attack other characters with Form cards attached. Strange Brew Trait When this card is played, attach 1 random Form card and 1 random boost or handicap card. Backed Into a Corner Boost Duration 1 If target is adjacent to blocking terrain, attach this card to target. While this card is attached, add +2 damage to all attacks while adjacen to blocking terrain. Witching Hour Boost? Unholy Magic Range 3 All characters affected within 3 squares attach random Form card. (Maybe add a roll chance here?)
(Here's another monstrosity ) Hordshyrde (literally Guardian of the Hoard) was a great fire-drake from both Norse and British lore. Seeking vengeance for a stolen goblet, it torched the countryside where Beowulf reigned. Beowulf slew the dragon, but was mortally poisoned.
I actually hate the idea for mounts. Most are too OP in terms of extra armor, especially if combined with some guarantee armors, like Reliable Mail. So, I won't be contributing. But... A card idea!! Look! Jim's Missile Barrage. Choose up to 3 targets for this attack. Deal 3 Unbuffable Arcane Damage to selected targets. You can choose the same target more than once, and damage applies multiple times.
Well ,it's just for fun ,don't take it so seriously. And btw -if armor doesn't have Keep--->discard when triggers.
Let's continue the form theme... Ghost Touch Melee attack - Type cold Damage 5 - Range 1 Penetrating, Hard to block 1 Attach to target - Duration 2 Encumber 1 Death Vision Magic attack - Type unholy Range 4 - Damage 2 Create and attach to target a Superstitious card Call to the Grave Trait - Duration 2 Everytime you play a move card, a random character suffers 4 unholy damage. Can't Kill a Ghost Block any - Roll 3+ If the blocked attack could deliver damage, you heal that much HP.
Love the new block idea Can't Kill a Ghost. I guess in terms of quality since it's slightly better than Absorbing Block it would either have to be gold+ or emerald.
Sobering Strike Melee Crushing Attack, Bronze+ Quality? 5 Damage, Range 1 Play Effect: 'Immediately discard all Frenzy cards attached to target. When this card does damage, increase its damage by 3 for each card discarded.'
Since we're going with form themes... Thiller Magic - Unholy When this card is played, attach Zombie Form to all characters on the board.
In all seriousness though.... Ghost Rider Trait Attach Spirit Form and one random mount to yourself. Figured I'd get into this mount game
Deal with the Devil Magic Unholy You cannot play this card on an enemy. Attach to target. That character cannot take damage. At the start of the round if this card expires this turn, kill the the target. Duration 2. Range 8.
The price of 2 turns of damage immunity to trade in sacrificing your character doesn't sound like a bad idea to me but I could see running into issues going up against long range and control builds...
That's not the only use of it, but if you are doing it right you might not even need to lose your character. Nimbus usage: 2 duration. Must be purged/replaced/overloaded or else death. Doom usage: 2 duration. Gives them invincibility. So in the end it belongs at about AA- (11, Emerald-)
@timeracers, I didn't even think about that when I replied but then you do bring up the other issue and that's to ensure that priest carries plenty of purges or you have a way to replace said card before it expires. I'm sure it could be done but for me being the less than experenced player that I am, I would feel better if I was more experenced in building decks around this perticular card and testing them for viability.