When a Flying Monkey controlled by the AI Ducks a Delegate card, it sometimes send it back to its ennemies.
The card doesn't have any Function Tags, so the AI isn't sure what to do with it. Hmm... how many playable cards are lacking those tags? Spoiler: Playable cards with no function tags: Demon Hide Dynamic Armor Hidebound Thick Hide Armor (all Assists, though the AI may assume they're Helpful) Disenchant Winds Of War Scouting Run Gusts Of War Hard To Pin Down Surging Shield Block (all Moves, though the charges and Prowl could use special tags) (all Utilities)
It's the only block-triggering card you have other than a single attack, and you're desperate to kill the monkey in that specific round (say, it's on the VP with one star left to go). You already know it has a Duck in hand, so you decide to gamble on the delegate eating it, instead of using your one single killshot attack on it first, deciding that it's better to take the risk and rely on the monkey getting poor draws even if the block does fail to catch it. Similarly, the AI could be 2-3 stars away from winning, and your warrior could be one attack away from death themselves, so you feel giving the monkey card draw is a better gamble than risking getting killed by your own attack, Seems a pretty reasonable thought process to me (assuming you like to take crazy gambles), albeit rather niche in necessary circumstances. Then, of course, there's the fact that if you don't delegate those monkeys, who will? Really, Scarponi, think things through.
Not entirely related, but on one of my Centurion Challenge attempts Gary kept healing me with Misguided Heal, never used it on his party. Probably working as intended, as I can see the AI killing itself with it while low on hp. Winds Of War was used randomly, sometimes moving my characters but more often sliding his next to mine.