My current deck, some basic BJSS variation made to test few new cards: Spoiler Human Warrior One Level 1 Human Warrior Bejeweled Shortsword Talissa's Trident Rageblood Dagger Perilous Ringmail Hexagon Shield Crusty Helm Sticky Slippers Subtle Positioning Focused Dervish 8 x Vicious Thrust 1 x Subtle Parry 1 x Hardy Mail 1 x Obvious Maneuver 1 x Traveling Curse 2 x Vanguard 3 x Wind Dancer 1 x Powerful Bludgeon 2 x Immovable 2 x Pushback Parry 1 x Blind Rage 1 x Thickened Mail 1 x Surging Shield Block 3 x Powerful Hack 1 x Wild Run 1 x Dancing Cut 1 x Penetrating Lunge 2 x Vengeance 2 x Reliable Mail 1 x Raging Strike Human Warrior Two Level 1 Human Warrior Bejeweled Shortsword Talissa's Trident Rageblood Dagger Perilous Ringmail Hexagon Shield Crusty Helm Sticky Slippers Subtle Positioning Focused Dervish 8 x Vicious Thrust 1 x Subtle Parry 1 x Hardy Mail 1 x Obvious Maneuver 1 x Traveling Curse 2 x Vanguard 3 x Wind Dancer 1 x Powerful Bludgeon 2 x Immovable 2 x Pushback Parry 1 x Blind Rage 1 x Thickened Mail 1 x Surging Shield Block 3 x Powerful Hack 1 x Wild Run 1 x Dancing Cut 1 x Penetrating Lunge 2 x Vengeance 2 x Reliable Mail 1 x Raging Strike Human Warrior Three Level 1 Human Warrior Bejeweled Shortsword Talissa's Trident Rageblood Dagger Perilous Ringmail Hexagon Shield Crusty Helm Sticky Slippers Subtle Positioning Focused Dervish 8 x Vicious Thrust 1 x Subtle Parry 1 x Hardy Mail 1 x Obvious Maneuver 1 x Traveling Curse 2 x Vanguard 3 x Wind Dancer 1 x Powerful Bludgeon 2 x Immovable 2 x Pushback Parry 1 x Blind Rage 1 x Thickened Mail 1 x Surging Shield Block 3 x Powerful Hack 1 x Wild Run 1 x Dancing Cut 1 x Penetrating Lunge 2 x Vengeance 2 x Reliable Mail 1 x Raging Strike
Game 1: vs Nimabi Elf Wizard Human Wizard Human Priest Control deck with Entangling Roots, Gust of War, Wall of Fire and Path of Knives. Turn 1 was harsh with Lava Pool, roots and some teleports, Turn 2 was super easy as I drew one Wind Dancer with many step attacks, closed distance with whole party and easily outdamaged opponent. One of my few Unrealiable Blocks triggered right when it should and by Turn 3 game was over. Game 2: vs Nimabi Elf Wizard Human Wizard Human Priest Found out his/her deck is about new Pathfinding/Ancient Grudge combo. The priest used Entangling Roots 4-5 times during first two turns, cast few Lava Pools with few Pathfinding/Grudge combos and of course few Gusts of War. On open map like Celestial Dojo it actually looks strong but I still managed to kill one character before losing game. And none of my Unrealiable Blocks triggered this time. Game 3: vs Fanturluche Human Wizard Dwarf Priest Dwarf Priest Another combo/control deck. Unsure of details but it seems turning someone into Zombie with Blind Rage and using Accelerate Time was one of features. Again Vanguard/Wind Dancer/Step attacks pressure turned out to be overwhelming, and even with his blocks and heals I was easily able to outmaneuver and outdamage him. In my build Vanguard and Step attacks easily allow to outflank blocks. Game 4: vs ACoe520 Elf Priest Human Warrior Human Warrior Probably Werewolf deck. Apparently game had some bug: "ACoe520 says: we have a bug, it says wind dancer has triggered for (Event target groups)", but we kept playing. Anyway his Werewolf blocked my attack and turned into Zombie then died fast, overwhelmed. I had much armor this game which is rare. He managed to deal lot of damage to one of my warriors but thanks to mobility granted by all Step moves and Vanguard I have easily pulled damaged warrior back while using other warrior to bodyblock path. Game 5: vs Fanturluche Human Wizard Dwarf Priest Dwarf Priest His deck was probably exactly same as before. Two Vanguards on Turn 1 and his priest was dead. Then Wizard died on Turn 2 and next Turn game was over. One of my Wind Dancer Warriors had like five Unrealiable Blocks on his hand when he got struck by a Vampire's Kiss. The outcome was rather obvious. Moreover I do wonder myself should I modify deck, and add own priest with Frenzies and... Vampire's Kisses - because they combo so well with Wind Dancer.
Small weapon modification to add some variety. Spoiler Human Warrior One Level 1 Human Warrior Bejeweled Shortsword Talissa's Trident Rageblood Dagger Perilous Ringmail Hexagon Shield Crusty Helm Sticky Slippers Subtle Positioning Focused Dervish 3 x Powerful Hack 2 x Vengeance 2 x Immovable 1 x Dancing Cut 3 x Wind Dancer 8 x Vicious Thrust 1 x Wild Run 1 x Powerful Bludgeon 1 x Obvious Maneuver 2 x Pushback Parry 1 x Penetrating Lunge 1 x Surging Shield Block 1 x Blind Rage 1 x Subtle Parry 2 x Reliable Mail 1 x Raging Strike 2 x Vanguard 1 x Hardy Mail 1 x Thickened Mail 1 x Traveling Curse Human Warrior Two Level 1 Human Warrior The Lunginator The Lunginator Zoltan's Laser Scourge Perilous Ringmail Hexagon Shield Crusty Helm Sticky Slippers Subtle Positioning Focused Dervish 4 x Unnerving Strike 3 x Wind Dancer 2 x Laser Whip 1 x Obvious Maneuver 2 x Mighty Hack 2 x Pushback Parry 10 x Lunging Bash 2 x Immovable 1 x Surging Shield Block 1 x Wild Run 1 x Subtle Parry 2 x Reliable Mail 2 x Vanguard 1 x Hardy Mail 1 x Thickened Mail 1 x Traveling Curse Human Warrior Three Level 1 Human Warrior Bejeweled Shortsword Nova Axe Rageblood Dagger Perilous Ringmail Hexagon Shield Crusty Helm Sticky Slippers Subtle Positioning Focused Dervish 3 x Powerful Hack 1 x Dancing Cut 3 x Wind Dancer 1 x Thickened Mail 2 x Purging Strike 1 x Violent Spin 1 x Powerful Bludgeon 1 x Obvious Maneuver 1 x Obliterating Chop 2 x Vanguard 2 x Pushback Parry 2 x Immovable 2 x Laser Thrust 1 x Surging Shield Block 1 x Blind Rage 1 x Subtle Parry 2 x Reliable Mail 1 x Raging Strike 1 x Wild Run 1 x Hardy Mail 5 x Vicious Thrust 1 x Traveling Curse
Game 6: vs Pyrious Elf Wizard Human Priest Human Priest Round 1 one of my warriors got turned into Zombie and spiked badly. Still, with step attacks I have managed to get with Zombie to enemy heroes but there were like four blocks - mainly Parries and Cause Fumbles, followed by massive amounts of damaging spells including Punishing Bolts that in theory should be strong against Wind Dancer and Inquisition Bolts. Round two, another warrior turned into Zombie, more blocks and damaging spells. Round three same, seems his whole deck resolved around turning enemies into Zombies and then outblocking them with massive amount of Parries. One of my warriors nearly died so I moved him back to capture VP. Round four I have managed to kill Elf Wizard with some step attacks that I decided to keep on hand to overcome his Telekinesis, Barge and similar. After that for few rounds we just kept exchanging blows, where I had much more damage and he had all the blocks and parries possible. He stopped moving his characters realizing that I will always be able to catch them in melee and strike their back. More of my warriors turned into Zombies, but it didn't matter because on Round 7 he lost another character and game was over. Now I just do wonder what his deck do against wizards. Also not happy with changes I made to original deck. Game 7: vs Fanturluche Human Priest Human Priest Human Priest Round one I had Violent Spin and two Vanguards, so one of his priest was dead even when he had Defender's Block. Round two he had more Defender's Blocks, Parries and Swarms of Bats, he also healed much with lifedraining attacks. Round three, I killed another priest but his last one had another set of Defender's Blocks and Parries. One of my warriors got hit badly but again I moved him back to VP while bodyblocking path. On Round four he conceded the game. The map was Celestial Dojo. Game 8: vs Fanturluche Elf Warrior Human Priest Elf Wizard Another game on Cyberspace Dojo. Compared to other games didn't draw anything special on Round one and two, so by large game was stalled. Of course as every of his decks he had plenty of meele blocks. Round three his wizard was dead. He managed to turn one of my warriors to Zombie at end of Round four and I forgot that there's Blind Rage added by that 'Undeath' card so I took heavy damage and lost one warrior. Then we exchanged blows. On Round seven I finally managed to get through his Dodges by being able to outflank his character and keep striking from back and game was over.
The Lunginator Warrior wasn't really the best, for some reason he seriously lacked damage and did not fit these games I've played so his weapons were altered. Spoiler Human Warrior One Level 1 Human Warrior Bejeweled Shortsword Talissa's Trident Rageblood Dagger Perilous Ringmail Hexagon Shield Crusty Helm Sticky Slippers Subtle Positioning Focused Dervish 2 x Reliable Mail 3 x Wind Dancer 1 x Hardy Mail 3 x Powerful Hack 2 x Pushback Parry 1 x Dancing Cut 1 x Surging Shield Block 1 x Traveling Curse 1 x Penetrating Lunge 1 x Powerful Bludgeon 1 x Subtle Parry 8 x Vicious Thrust 2 x Vanguard 2 x Immovable 2 x Vengeance 1 x Raging Strike 1 x Wild Run 1 x Thickened Mail 1 x Obvious Maneuver 1 x Blind Rage Human Warrior Two Level 1 Human Warrior Slice And Dice Slice And Dice Vibrant Pain Perilous Ringmail Hexagon Shield Crusty Helm Sticky Slippers Subtle Positioning Focused Dervish 2 x Reliable Mail 2 x Unnerving Strike 2 x Laser Cutdown 2 x Laser Strike 2 x Pushback Parry 3 x Wind Dancer 2 x Laser Thrust 1 x Surging Shield Block 1 x Traveling Curse 1 x Thickened Mail 1 x Subtle Parry 2 x Vicious Thrust 2 x Vanguard 2 x Immovable 2 x Strong Bludgeon 1 x Wild Run 6 x Nimble Strike 1 x Obvious Maneuver 1 x Hardy Mail Human Warrior Three Level 1 Human Warrior Bejeweled Shortsword Nova Axe Rageblood Dagger Perilous Ringmail Hexagon Shield Crusty Helm Sticky Slippers Subtle Positioning Focused Dervish 1 x Violent Spin 3 x Wind Dancer 1 x Hardy Mail 3 x Powerful Hack 2 x Pushback Parry 1 x Dancing Cut 2 x Reliable Mail 5 x Vicious Thrust 1 x Traveling Curse 1 x Obliterating Chop 2 x Purging Strike 1 x Thickened Mail 1 x Subtle Parry 1 x Surging Shield Block 2 x Vanguard 2 x Immovable 1 x Raging Strike 1 x Wild Run 1 x Powerful Bludgeon 2 x Laser Thrust 1 x Obvious Maneuver 1 x Blind Rage
Game 9: vs KKarma Human Priest Human Priest Human Priest Cyberspace Dojo, another game where I didn't get anything good on starting hand. Now I do believe it's good to simply pass turn until you draw Vanguard/Dancing Dervish on second turn to get those extra cards/moves but I don't do that. I don't think his build was was polished, he had some Vanguards and Arrogant Armors that didn't combo that well together. On the other hand I do believe Arrogant Armor is now much stronger card because it prohibits 'forms'. Also, this was another boring game of Armors+Blocks+Lifedraining attack Priests vs Warriors. Opponent left on Round four. Game 10: vs vitreo2084 Elf Warrior Human Wizard Human Wizard The map was Crypt Feast. Round one I've passed and saved moves. Got Vanguard and Wind Dancer on round two. As map was big, I took VP's and passed. Seems his wizards have much of Flash Flood. Round three, more Flood everywhere and first contact. Mages are probably Flood/Grudge/TK/Vanguard, at least that's what I've seen so far. Around 15 squares in Flood, one Warrior blocked off but on round four Wizard got eliminated and next round game was over.
Thank you for all your help with the Castle Mitternacht playtest. Unless you posted more in another thread (in which case, sorry I missed it), I have you at 10 games. You will receive 2 Epic Mitternacht chest when this content is released.