Lately I've seem many people doing 3 v 3 (Co-op) in Multiplayer, namely: @Magic Elves ,@Deepweed and many more. I feel that the map we have not is not really suited for some highly strategic team planning. So I created a [ Capture The Flag ] map: Special rules: no kill points,player specific victory squares and 60min(you can change it).
This is cool! I had been wanting to make something similar, but haven't got around to it... I think there's a lot of fun custom PvP ideas yet to be created!
Not sure how anything is decided here, but i feel for such a mode, some sort of restricted card pool would be a necessity, be it by agreement or code. Is this some "smash the jar" like setup?
@Robauke Ideally it would be 1.When you get on the "flag" you discard all your cards and replace them with walks +you can only draw walks(the one carrying the flag). 2.You got to bring back the "flag" to your base. 3.Everyone have a deck of 7-15 cards. 4.Everyone has 10-20hp. 5.I would add a respawn wave 1 if the stuff I just mention was in-game. Edit: Since this is a 6 players mode I think some rules may be set(agreement).