Change Turret Tango

Discussion in 'Feedback and Suggestions' started by Duffy, Nov 26, 2015.

  1. Duffy

    Duffy Mushroom Warrior

    This league is ridiculous. If both players know even remotely what they're doing, the player who gets to move first will ALWAYS win. Please fix it so the starting player can't take all 4 safe spots.
     
  2. Robauke

    Robauke Guild Leader

    Starting determining who wins is not the experience i made.
     
  3. Christofff

    Christofff Guild Leader

    If your opponent goes first and parks their spiders in the safe spots to the side, they still have to move them forwards to attack your turret. So I'd rather focus on making a good general an to attack my enemy turret, with or without the safe squares. It's a dance...a tango ;))
     
    ParodyKnaveBob and Flaxative like this.
  4. wazzur

    wazzur Kobold

    it doesnt garantee a win but it does give you a pretty big advantage. What cards you get has a bigger impact in the end though.
     
  5. hello world

    hello world Hydra

    Wasn't that one the most fair league of this batch?
     
  6. rinco69

    rinco69 Thaumaturge

  7. ParodyKnaveBob

    ParodyKnaveBob Thaumaturge

    Like I just cross-posted in Mr. Data's thread (*gasp!* cross-posting! you'd think I'm some old Usenet fogey!) ...

    I'm overall fine with Turret Tango as-is, but I certainly wouldn't have any problem guaranteeing the opening move (barring Forced Rotate of course) gets only two "premium" spots with other still-decent spots available. I appreciate Mr. Data's proposed edit. $:^ ]
     

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