Thanks, I have now! Lots of display errors on Chrome, different ones in Opera, and everything looks good in Iron and Firefox.
Some opening battles are just not worth the effort. Example: 2 or more wyverns appear at the start and I resign. I am sick of dealing with them flying all over the map and their 8 armor.
If you want to level your account up, just open the console and type in: playerlevel 21 To level a character type in: characterLevel <name> <level> Trollish setup...
That doesn't help with the grind to get through the modules to open up the Caverns. Well, it helps, but it doesn't skip it.
And don't forget: "everyItem". @Flaxative : Please don't put super powerful ranged enemies on maps with no cover. Also, the spawn points on that map were always unfair.
Sorry folks, not going to unlock more accounts until we get a new test build up with changes. (Priorities.)
CoC PC Decklists PC1,PC2,PC3 PC4,PC6,PC5 (in that order) PC7,PC8,PC9 PC10,PC11,PC12 (first two may be swapped; I didn't actually see them) PC13,PC14,PC15 (first and third may be swapped) PC16 New! If you see him/her, please save the logs for me. Spoiler: PC17 New! PC 17 Elf Wizard default: Dash 1x Arcane Feedback 1x Arcing Spark 2x Dual Laser Beacon 1x Ember Burst 1x Ember Spray 1x Flash Flood 2x Force Bolt 1x Force Blast 1x Force Cannon 1x Force Field 1x Healing Dash 2x Hot Spot 1x Laser Beacon 1x Lava Pool 1x Magma Spray 1x Maze 1x Pathfinding 2x Potent Spark 1x Powerful Spark 2x Punishing Bolt 1x Scouting Run 2x Spark 1x Spark Generator 1x Spark Inductor 1x Stone Spikes 1x Subtle Parry 1x Superstitious 1x Telepod Jaunt 1x Teleport Self 1x Wall Of Fire PC18 New! If you see him/her, please save the logs for me. PC19,PC20,PC21 (I assume, but I didn't actually see them) PC22,PC23,PC24
If you can't skip it, @Jarmo has posted the shortest path. Still a lot slower than a cheat code, I know.
Ye, you only have to beat a lv15 dungeon as well. After tutorial it is 12 dungeons and codes can give you high lvl players and all items right from the start. Doesn't take much longer than a single good run through CoC.
Heh, yes, the priests slow things down noticably even when they are winning. If they are buffed its going to invalidate all the timing data we collected! Ya, the nimbus are always helpful. You can still win with these priests, but my feeling is that they are under powered if you draw more than one. Tough mobs and no vps, you are going to suffer. Each of those priests from the premade decks is designed to support a team with two hitters.
To clarify, my intention in buffing HP (and maaaybe some decks)—work I'll be doing today—is to make characters more survivable but not more lethal. So you're less likely to lose but you won't win much faster.
It wouldn't be CoC if I ensured cover on every map. But the adventure should be much easier. (Been working on it all morning and I've thrown you all a bunch of bones. ) That said it should remain very hard! I've fixed the bugs, too. (None of this is on test, yet, obviously.) Only thing left to do before I recommend Jon push a new test build is the 'legendary character' decks. Not sure when I'll get around to that.
Pretty sure you could just get players to come up with the decks, if you felt so inclined. Spoiler Etzicatl Level 18 Elf Wizard 4 x Teleport Self 3 x Energizing Move 3 x Force Cone 3 x Dimensional Traveller 4 x Path Of Knives 4 x Telekinesis 4 x Smoke Bomb 3 x Charge 1 x Rocket Charge 3 x Brutal Charge 2 x Gusts Of War 2 x Sparkling Cloth Armor You thought he was a warrior? Don't be ridiculous. Though then again, that might not be the best idea.
Coming up with and implementing are different beasts. At this time I'm not soliciting decklists. Though, funny one.
Requesting a deck for the legendary hero Xander because who doesn't want warriors with magical attacks. Also it would be cool to have decks that are not creatable with a standard character