The biggest card offender's right now, in my opinion (other than card draw related cards), are Impenetrable Nimbus, Hard To Pin Down, and Nimble...
Bandreus, I think that is the best solution so far. I second that team moves should be a move effect instead of a push on allies. It is very...
I agree with those points. Entangling roots can also be used offensively, and combined with movement to kill the entangled. Team movement, and...
Well, that is all true, but in PVP, enemies with push are not rare...they are pretty common. Team moves are used a lot, all of which PUSH. Moving...
That is a fair assessment. I think the problem is that 4 range is too short for Entangling Roots. 6 range might bring it in line.
Currently, pushes via team move cards etc work on encumbered allies, which is good because encumber is a strong mechanic and needs some counters,...
After some more discussion on card draw with Heretick today, I realized that just increasing the damage on the draw cards and making the damage...
Just increase the damage on unholy power, and make the damage dealt from the draw cards unpreventable (so no nimbus abuse), but still blockable....
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