That's a thread about time limits within turns. I'm deeply ambivalent about that, and don't have much to add. But that's also completely not what...
I still think it's a mistake to go through and nerf each card drawing system one at a time. The problem with card drawing decks is that they...
Wouldn't it make more sense to just put a cap on the number of turns you can take before the round ends? The massive draw engine has to take a...
It is actually really annoying playing "hunt the pixel" trying to select a square when there are a bunch of character markers in the area. It's...
Skill diversity is much better with Wizards and Priests than it is with Warriors. Wizards have five different traits to choose from and Priests...
I really like the Slub Gut line. It's split down the middle, so you don't have to start over from the beginning if you crap out on the 3rd or 4th...
To a certain extent, multiplayer is going to be separated from single player automatically. Single Player games post release are going to go out...
Talented Healer gives you bonuses for healing. If Altruism gave out healing for all holy cards, it would make cards like Righteous Fury be a force...
First of all: patience. The Astral Shrine countdown clock makes them win at 6 victory points. That means you don't have to even contest the...
While in abstract the helmet doesn't compete against the heavy armor for card slots, you have to remember that it does compete with the heavy...
Helmets do some genuinely interesting things. Team movement, Block Negation, Bonus cards when facing ranged opponents, and at higher levels some...
I know there's a formula involved, but it seems badly skewed in favor of making weapons take two power tokens. The Opal Battlestaff is...
In general, there simply aren't enough Martial Skills. First of all, as neither Back Breaking Strike nor Weak Strike count as Drawback cards...
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