That actually makes a lot of sense. He's not at all kidding about reducing the number of clicks being important. As-is, I think I actually have...
Nah, they've already got the "you could move farther" detection (currently being used to colourize move squares correctly), and they've already...
For a tactical game, the movement options seem very limited. If you want to move to this particular square, then you're going to end up with this...
Agreed! I get the idea that there's a hat full of names and they pull one out kinda random like. Seems a little incongruous with the...
Been playing for a little while now (truly excellent game BTW), and this has been bugging me: Why does a shortsword give attacks at range 2? Even...
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