Can confirm. Been playing less and less. 20 chests -> 11 chests -> 6 chests -> 3 chests -> 1 chests -> 0 chests. My issue with the game is that...
Goodluck! Its very hard to make a game like cardhunter by yourself. There is a tons of stuff you need to be able to do. I suggest start simple...
No need to reinvent the wheel imo. Something like THIS should be enough. (assuming it works).
Cool. I looked over the API but havent poked at it yet. It seems to be really limited to do statistical work on it. You are only allowed 150...
Armor has weak points which it does not protect. Or maybe the armor in question are not full suits of armor covering the entire body. As a result,...
Yea thats true. But obliterating bludgeon + AOA for OMG lucky 1 hit KOness. Fits with the theme of deck :D
Hard to say. Since victories and defeats are usually decided by WW(E) placement.
Here is one possible setup: [IMG] Frefar Level 1 Human Wizard Pearwood Staff Pearwood Staff Rod of Winds Rod of Winds Rod of Winds Hurricane...
Nah, the only 2 worthwhile items are the arrogant armor for priest and the sprint team hat. I don't like arrogant armor on priest at all. The hat...
I dont know if its just me, but that is not the main vibe I got from reading your OP. If that is your main point, then it may be worthwhile to...
Good suggestion! Much better change (if required) than the nuking solution IMO. And yeah, see SLG post. I agree with it entirely.
I think this is the best summary of the situation right here. Although I would add a third type: fast, strategic, consistent players who...
By on average, I mean if you put it in a random deck. Of course, in carefully tuned decks, whirlwind can be used to your advantage. If doing...
Because on average, random whirlwind harms you more than your opponent. How big is the board? 10x10? So 100 squares, there is only 4 corners; so...
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