I understand the token system very well (and I like it, I must say), thank you very much. That's not my point. For a level-5 player, a level-18...
The problem is more the cards than the items themselves. See, this game doesn't have a Magic: The Gathering-like cost system, where more powerful...
I understand that many players will enjoy receiving lvl 18 items for free while at lvl 5. But if the devs can please both audiences (different...
Spot on - I agree with absolutely everything you said! Flooding items (no matter if in reality they are weak, any lvl 18 item will seem extremely...
Well, I didn't see any warning: I was just gifted a party and some high-level items I could use on SP. Maybe MP could have two tiers: Low Level...
I agree that it is much better if the drawback replaces itself - a lost draw is painful enough by itself. But I'm not saying that I think the...
Nope, I didn't - and from the look of it, it seems it will be a long while before I see a quest. I don't see a reason to keep them hidden until...
What's puzzling to me is how easily this could have been avoided: - Buff: Crushing attacks you make deal +1 damage. - Attack XYZ: Crushing....
Perhaps. I am level 6 with my main party and I am still waiting to be introduced to quests...
Hello, I have tried some items with drawbacks, and so far I think most of them are not worth it. An item with 1 drawback out of 3 cards should...
Hi there, Just to offer a few thoughts on this: I was enjoying my experience with my first party at CH and then I decided to form a second...
Yep, but since there are so many items in this game, I would go even further and allow a player to mark items they don't own (the ones still sold...
Agreed. The bonus cards shoud use the same terminology as the attack cards. Having several people from Magic the Gathering on the dev team, I...
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