I wonder if a Bard type character, with persistent buff-clouds, would work. Think of an attachment, with large duration, that says something like...
I recently switched to an all-dwarf team, using the standard trio of classes (The Finishing Moves, currently composed of my warrior Vertebreaker,...
Gotcha. I thought you meant that there would be a way to pre-define subclasses (presumably with different effects on the cards).
Wait...what? Is that, like, a thing that's going to happen? Because that would make me a very happy variant of a chemical element differing in...
But if a good opportunity presents itself, take out one of those cowards. They feed your enemies a ton of cards and make the guards and dogs much...
Last night someone used Wild Run to approach me on the first turn, then used Quick Step/Obliterating Bludgeon/All-Out Attack to kill my warrior in...
How about this: what creature uses Resistant Hide? Zombies. What are zombies known for? Being slow. Wearing a suit of zombie hide should make...
Which is just fine as long as you have someone else to do all that yucky killing for him.
Hmmm...I wasn't thinking of discard effects.
I know that Django said that he's leaving, and I know that I'm a bit behind the time on this thread, but I wanted to comment on this. You say...
I like the idea of seasonal items, but the problem is that nobody else can see them. How about this...an optional "Trinket" slot with seasonal or...
Yep, the little bastards are tough to pin down. It's worth it to bring a few more movement cards when dealing with them, as well as step attack...
I've thought it would be great fun (if not necessarily effective) to create a deck based on Path of Knives and forced movement. Winds of War is...
I love my warrior "The Konami Code." All of my characters' names, as well as my screen name, come from characters I created in City of Heroes...
Yes, that's where I am now, pulling my hair out.
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