@Pengw1n: I think the opening to that thread was excellent. I haven't had a chance to read the whole thing yet, but I'm very intrigued to see how...
Hah, yeah, "Evil GM" story options would be a must.
Ahh, that's not quite what I expected. :( So drawing too many move cards just puts you in a tough spot with no way to rectify it? Armor cards or...
Don't you draw more cards when you zero out? Or was that just my mistaken impression? Now I'm not so sure...
As far as I know, you can only discard down to 2. Getting to 1 or 0 cards at the end of a round is often advantageous.
Maybe it would take a non-trivial bit of work, but it's been suggested before that the story could be made interactive. Why not make the whole...
We're guaranteed 1 move per draw. Getting stuck with an extra move card (or two) when you know it will almost certainly not benefit you is pretty...
Karadoc, you hit the nail on the head. But the issue is that I am seeing negative responses to some of these statements rather than discussion....
A lot of stuff in this thread has been misinterpreted and twisted around a bit. I feel like the point has pretty much been missed entirely, and I...
@Tess: Good post, I think it definitely shines new light on the entire thread, and points out where the disconnect is perfectly. This is what I...
@Wozarg: Please don't use the old "it seems fair to me" argument. Maybe you are exceptionally lucky, or exceptionally good at this game... But...
@xien: I don't know, I feel like all of this stuff is just a handy way of side-stepping the question. (Not directing that at you personally by any...
@xienwolf: Given the data that this work of fiction offers us, which is more likely: 1) Player (for purposes of story) is assumed to be a...
@Melzidek: Most of the disagreement I see here, unfortunately, serves no purpose, as explained above. I don't see a lot of good discussion here. I...
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