But these ideas don't mix at all. Legendaries cannot at same time be powerfull and not effect MP balance. Power of items is after all relative,...
So you agree with me and most of the others? "Bad" legendaries have a place and they should exist. Oquith's Foul Incense is decent enough. Problem...
Legendaries are fun, interesting and/or focused. Requiring something like usefullness in MP certainly over the top. It might be acceptable with...
That's mostly problem with power of card draw atm... Anyways MP should account for very very little when comparing items.
No no no. Oh god please no. Getting exp from quests have limited use, as you can't level parties for "3x something" quests via quests anyway...
Two Reasons for bad legendaries: A) Cards aren't balanced, legendaries have more of the same card. If you get legendary with less than average...
That seems to be the point of the system. Keep people coming back for their daily fix, while limiting actual impact on servers and stuff. While it...
No quote, just rather limited data of 18 chest. Rather unlikely that they all happened to have extra uncommon, but not definitive.
Well, imho without too much actual data, probably fastest way to grind for money is to finish handfull of fast adventures each day and then go...
Is there actually anything preventing that? As others have said earlier, you still get chests after 20 wins from PvP. Sure there isn't any...
It seems it's in fact two guaranteed uncommons at the end of the adventure. And 3rd one if you count the club reward. 8 in fact, so end result...
Let's expand on this as there's lots of options. -Stun the caster. Not all the draw cards, just some. -Damage based on cards on hand. Adding Touch...
Few notes after actually doing the low level and 3x Human warrior quest. -Puddings won't play Pseudopod Strike or Staggering Chop if you don't...
No way of knowing for certain. Preliminarypower token chart could indicate that they will eventually get obsolete in SP, but it isn't set in...
When doing quests it's easier to just leave the warrior out and rely on mages or lifesucking priests for damage as they have no problems with the...
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