I'd be more than happy if you wanted to use any of the maps I've designed in any way shape or form....
Tradeoffs, without tradeoffs deck building choices are not interesting. Without power tokens you never need to make any tradeoffs between slots,...
A default scuttle (Free move 2) could be interesting for a playable race.
I like the sound of this as well, but as blindsight seems to imply reducing to a minimum of 1, rather than straight to 1. This means there is...
The 3 minute turn clock that increases by 30s sounds great.
Sorry I should have spelt out more clearly that all I am saying is that I hope that draft comes after whatever this core competitive mode may be....
I like it and am casting a vote for 1-2 minutes. I would like it however if the first turn of the game for each player was a bit more forgiving....
I'm interested to know whether I'm the only one who is opposed to a draft mode rather than similarly structured shared card pool alternative. I...
When proposing a change to core card mechanics you should make sure you spell out the motivation for the change. ie what is wrong with encumber as...
I am personally against adding any kind of extra rules to the basic function of the game and all for changing cards so that their interactions are...
I was trying to use the more archaic form as an homage to the wall that separates the two victory points. But it's probably still invalid usage....
My second attempt and multiplayer map making takes us to The Defiled Septum. It features 2 victory squares, a crystalline alter which separates...
Well my point was with my suggested change misguided heal would be 1 card 33% of the time and 2 cards 66% of the time. The lack of reliability...
I think if Martyrs blessing is going to proc off of all damage and not just damage from enemies it should work something like the following...
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