I think characters should act as a tile of stone wall for characters behind them, then characters behind them cannot be targeted by targeted...
Just to reword this suggestion I would now say [Suggestion] Characters act as blocking terrain ie a character is the same as one block of stone...
I think it would be cool if I could hide my magic user behind my dwarf tank fighter and the fighter blocked linear attacks (lightning) from...
Yes I have noticed this as well ornithopters in one mission cast fire sprays twice in the wrong direction and hit nothing.
Played a card hunter game today and the card for thick hide armour in my hand was a smaller size than the rest when displayed.
Yes this is happening to me as well. Sell a item for 2 gold pieces and the sound is like a fortune of money.
Was playing today with some new level 1 characters and played the wizard workshop level and twice ornithopers aimed fire spray in the opposite...
Just realised there is a bug section will go to that from now on.
Played a few single player games today with these cards and they are basically unusable as they effect enemies as well. It makes no sense to me...
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