I don't understand why people are missing my most important point of the whole post, going to just bold my main point so people can at least see...
1. All the items have X values, so all the crafted items would just give bling. The cards power are already ranked, translating them into numbers...
What do you mean by difficult, I suggested it because it looks like an easy system to implement.
I think they should devise a multiplayer system that gives players more control over cards. of course I am not advocating getting rid of the...
The problem is an item that gives 6 fire ball cards. The hackmaster only gives one annihilating hack. The high end wizard staves should have one...
holy presence is awesome, that's my opinion. also......them life steal cards......jeez.....and they stack with frenzy....
Also, Lavas are excellent to force your opponent to move, and to block off terrains. Lava isn't all about damage. The fact that too many players...
The argument was "Wizards are underpowered", and we're saying it is not, that's all. The thread is not about "wizards are overpowered."
Well.....its more or less a whirlwind + firestorm + volcano + path of knives. Basically slap path of knives on as many opponents as possible, and...
One of the thing that could use a change is dodge Dodge could remove the 2 move primary effect, and add block melee as a second effect, then...
The fact that you don't think any of those are related to "damage" now just baffles me. Those are things that are directly related to damage, what...
wym's lavastaff is super powerful. I play volcano + firestorm wizard.
WAI Acid terrain is meant as counter-armor, and this is the way it should be, sounds reasonable to me.
1. the support for multiple wizard is because wizard just gives so much board control, as well as displacement. 2. As it stands right now, in a...
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